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#1 |
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Chieftain
Join Date: Apr 2012
Posts: 53
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Russia UHV bugged? or clarifications?
Hi!
So I had a great time normal/emperor. 5 vassals (Mali, Aztec, Inca, Mongols, Indonesia) to make them communists.. I did build a big railroad in time from Moscow all the way to Chengjin (Siberia tile) north Korea area in 1916... I was first for Manhattan+Apollo... then... dada... No UHVs updates! even the railroad one got failed! 1) Have any of you succeeded in building a railroad? Does all the railroad tiles need to be around a city for example (like a railway going through a city doenst count maybe?). What if some parts of the railroad go through a vassal does this uhv fail? 2) Friendly communists... So they were all 5 friendly and communists still no uhv update and even at 1955 (beyond 1950) it says uhv not completed yet! thanks for all help! |
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#2 |
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Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,485
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Do you have a screenshot that shows your port city? Cities themselves count as part of the railroad by the way, you don't have to build around them.
Don't know what's wrong with your communist friends. In general a civ counts as communist if it runs either State Property or Supreme Council. Maybe your savegame is the best way to figure it out.
__________________
Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
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#3 |
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Chieftain
Join Date: Apr 2012
Posts: 53
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Thanks for quick reply Leo, I ll investigate it further.
I ll actualy restart and see if i can make city state russia work (so many cities in siberia work more or less 7 land tiles anyway). I might go bankrupt from number of cities tho. Any of you tried russia + city states? |
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#4 | |
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Truth is a lie
Join Date: Jun 2010
Posts: 4,075
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Quote:
__________________
'Whatever works' (Woody Allen) A socialist marxist communist fascist and proud of it
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#5 |
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Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,485
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I hope you're aware that City States give a drastically reduced expansion penalty threshold?
__________________
Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
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#6 | |
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Truth is a lie
Join Date: Jun 2010
Posts: 4,075
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Quote:
![]() Does that count for cities or land? As America, 8 cities will suffice, but land is another thing...
__________________
'Whatever works' (Woody Allen) A socialist marxist communist fascist and proud of it
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#7 |
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Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,485
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It affects how many ahistorical tiles you can hold before you get a penalty.
I might change that though, large territory civs shouldn't run City States no matter if their territory is historical or not.
__________________
Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
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#8 |
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Truth is a lie
Join Date: Jun 2010
Posts: 4,075
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Well as America, you don't actually have to go outside your historical territory, you have enough it, so that does indeed require a change.
__________________
'Whatever works' (Woody Allen) A socialist marxist communist fascist and proud of it
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