Okay, so you have a normal grassland hill, and a grassland hill with silk or something else that gives it +1 commerce on it (more often in mods, of course).
Assume epic speed.
Would you work the silk hill, knowing you would have no chance of popping, or the grassland hill, where you 'may' have a chance (you are not sure if it has coal, aluminum, etc... the odds may be about 20% or so that one of those would be there).
with knowing bronzeworking + iron working, your chance to pop each turn is .5%, or on average it takes 200 turns. Assuming it took the average amount of time, you would sacrifice 200 commerce, and assuming a 25% bonus applied to that commerce, 250 beakers/gold.
So would you sacrifice that average of 250 over time, 1.25 per turn, for the chance of popping gems/silver/gold/copper/iron? Assume you have copper and iron, and 2 out of 3 of the luxuries... so your odds of getting a new resource are quite low. I think it would be almost hands down worth it if you were lacking iron anywhere nearby, since that can affect the later game so much. But in this case you are mostly just going for the possible production/commerce bonus, and possible later corporation benefits.
Assume epic speed.
Would you work the silk hill, knowing you would have no chance of popping, or the grassland hill, where you 'may' have a chance (you are not sure if it has coal, aluminum, etc... the odds may be about 20% or so that one of those would be there).
with knowing bronzeworking + iron working, your chance to pop each turn is .5%, or on average it takes 200 turns. Assuming it took the average amount of time, you would sacrifice 200 commerce, and assuming a 25% bonus applied to that commerce, 250 beakers/gold.
So would you sacrifice that average of 250 over time, 1.25 per turn, for the chance of popping gems/silver/gold/copper/iron? Assume you have copper and iron, and 2 out of 3 of the luxuries... so your odds of getting a new resource are quite low. I think it would be almost hands down worth it if you were lacking iron anywhere nearby, since that can affect the later game so much. But in this case you are mostly just going for the possible production/commerce bonus, and possible later corporation benefits.