Thunderbrd
C2C War Dog
Thanks for the reminders. Some of that I did not know... I had thought there was a difference between unitcombat_wild_animal and unitcombat_trained_animal according to the way the hunter's combat bonuses were displaying.
I believe some of the late game dog units have unitcombat_melee as well, going by their access to promos and the tag that shows up in the unit help mouseover. I'm not sure this is really a good way to go though it does make the dog units get a bit more capable later in the game and it also keeps anti-melee useful later as well. Still, I think the better solution is to give Canines their own unitcombat that gives them their own unique promo lines and combat interaction.
I'm thinking we should define a difference between the unitcombats for animals entirely. You listed the appropriate categories right there, Wild Animals, Subdued Animals, Trained Animals, and Canines. Each should have their own promo line accesses and should be taggable for combat effects such as the hunter's bonuses. I don't really think its an elegant solution to be giving the hunter a bonus vs those set to be 'animal' by generic tag.
I suppose that in general, among those categories, Wild Animals and Subdued Animals are those designated as 'bAnimal', right?
So I will make looking at animal ai's a priority soon. It will harmonize nicely with some of what I'm up to now to do a review there and upgrade their attitudes to match their Real World natures somewhat. But I've got to finish what I'm up to now first. (and apparently I have some debugging review on DP too... ugh)
I believe some of the late game dog units have unitcombat_melee as well, going by their access to promos and the tag that shows up in the unit help mouseover. I'm not sure this is really a good way to go though it does make the dog units get a bit more capable later in the game and it also keeps anti-melee useful later as well. Still, I think the better solution is to give Canines their own unitcombat that gives them their own unique promo lines and combat interaction.
I'm thinking we should define a difference between the unitcombats for animals entirely. You listed the appropriate categories right there, Wild Animals, Subdued Animals, Trained Animals, and Canines. Each should have their own promo line accesses and should be taggable for combat effects such as the hunter's bonuses. I don't really think its an elegant solution to be giving the hunter a bonus vs those set to be 'animal' by generic tag.
I suppose that in general, among those categories, Wild Animals and Subdued Animals are those designated as 'bAnimal', right?
So I will make looking at animal ai's a priority soon. It will harmonize nicely with some of what I'm up to now to do a review there and upgrade their attitudes to match their Real World natures somewhat. But I've got to finish what I'm up to now first. (and apparently I have some debugging review on DP too... ugh)