Dancing Hoskuld
Deity
@DH
So we have 3 columns specialist stacker already implemented?
If not. what else must be solved to make it happen?
No. I can't figure out the code changes! Maybe I'll be able to tomorrow.
@DH
So we have 3 columns specialist stacker already implemented?
If not. what else must be solved to make it happen?
Płaty posted BUG version of specialist stacker maybe this will helps you.
I haven't added Zone of Control and Unable to Attack until less than x% values there but it would be a very appropriate place to do so and would save us on real estate. In fact, I'm currently working on that section so I'll add those two as well...3. The new defense mechanisms - zone of control, can't attach until defense is down to etc need to be added here.
@ Your question on #8:
Yes, but we'd need to set the field of view further out still considering that it could then crowd the 3rd ring on the north end.
UI change number 6 "improved" building list in the city screen. This one is easy to do. Do we want to change over to this one? The main difference is that all the existing buildings now show all their effects without having some being too long and requiring you to hover over to get the information.
I personally like the ones with the + in them . . . SO
Intellectual Property (IP) commonly refers to creations of the human mind. Examples are a piece of creative work (e.g. a painting), or a technical solution to a problem that is documented. Types of IP include patents, trade marks, industrial designs, trade secrets and confidential information, plant varieties, layout-designs of integrated circuits, geographical indications and copyright.
An idea that is just a thought and not implemented is just an idea.
An idea that has been accomplished and is in tangible form becomes literacy works.
Technically, it is considered as IP
So... it is my code
7. Display of Great, Free and Settled Specialists. This currently goes outside the box bounds because it is not scaled properly to screen resolution.
Another perfect solution from Platyping
City resource display filter
http://forums.civfanatics.com/showpost.php?p=12611388&postcount=439
Now resource display in city screen is useless because we hava a lot of resources.
Adding filter to it will make things more clear
Biggest problem is that our code base is not the same as platyping's code base so merging is not straight forward. This is the case with any of the changes to that bit of code.
that is definitely the truth, it is alot more work to get it to work with OUR BUG and regular python for C2C. Infact i am waiting for DH to get done with the Tutorial on outcomes or whatever makes alot of other mod stuff into ours work.??
Until someone fixes the problem with the story teller line and now whale combat class there is no point. In both cases no XML has changed but the missions are no longer in game . This means something in the dll has changed.
The problem with the code base is that it is not the latest BUG but a much earlier one with a lot of changes made. Some of those changes have since been incorporated into BUG or BULL but in a different way. Ages ago I tried to update RoM to the latest BUG but I did not know what I was doing. Basically I am old and this whole screen graphics stuff eludes me.
Big problem - we don't have unique icons for all our resources. Minor problem - we display export and import numbers also. Biggest problem is that our code base is not the same as platyping's code base so merging is not straight forward. This is the case with any of the changes to that bit of code.