Cromagnus
Deity
- Joined
- Sep 11, 2012
- Messages
- 2,272
Well, if it's lack of techs we're looking at, forget UUs - everyone can conquer perfectly well with CBs, and can still reach Edu pretty quickly. A 'zerk or two wouldn't hurt, but I really can't see it making a huge difference (and in the hands of Liz or Wu, those nicely experienced CB upgrade into an unholy terror....)
Berserkers aren't the key reason Denmark is super-effective at conquest. You should start to worry as soon as they have both Optics and Mathematics. ;-)
Also, Berserkers are at an awkward point in the tree. They're much more dangerous later when they upgrade at a more convenient time and retain their promotions. Don't get me wrong, they're great, because conquest doesn't end at the coast. But if you take Metal Casting before Education, it sets you back long-term, tech-wise. And if you take Education first, Berserkers aren't as dominant by the time you get them. You can get away with Metal Casting first on anything but Deity though.
Where Denmark gets scary again is Physics. Ballista that can swim into range, land, set up, and fire in one turn. With +1 Movement from Exploration, you might not even see it coming. The value of nuking a city down before a defender's troops can even be moved in response is not to be underestimated. You can have a one-turn war. Boom, capital down. Denmark essentially has the equivalent of slightly slower Frigates that do *way more damage to cities and come earlier in the tech tree*. After you finish clearing your own continent, you land on the next continent with cannons and do the same thing all over again.
And those Berserkers, upon upgrade, become truly bad-ass shock troops. Especially when they become Ski Infantry.
And yes, it's still relevant on Pangaea. There are always at least 2 AIs on each side of the pangaea vulnerable to coastal attack, and usually one on the north or south side as well. The fact that you only need a minimal navy (to protect your cannons) allows you to split your army and attack the other coast while you start a campaign to head inland. You don't need to build naval units for the purpose of damaging cities. This speeds things up a lot when attempting an around-the-world attack. Yes, this all depends on geography, but the coastal bias usually works out pretty well. And your "ships" don't get stuck in an inland sea.
The AI never takes full advantage of its UA, and I think that's part of why people disrespect Denmark. If the AI did what I suggested, you'd rage quit every time you saw them on a continents map. ;-)