westamastaflash
Lord Commander
- Joined
- Nov 1, 2007
- Messages
- 933
I seem to be unable to use the blessing of amatheon option with this map, because then I never see reagents...
I seem to be unable to use the blessing of amatheon option with this map, because then I never see reagents...
I seem to be unable to use the blessing of amatheon option with this map, because then I never see reagents...
Hello Cephalo
Best maps for fantasy world by far!
Is it possible to edit script to add a few lakes?
Cheers
My thoughts on this topic are 'fiction over function'. However, if you would rather change the starting preferences for any of the civs, it's all pretty well commented in the map script so you shouldn't have any trouble figuring it out. There are also some other tuning variables if you feel there's too many plains etc.Hey. I just discovered this map, and playing with it a few times, have the following thoughts.
First, it's amazing. As a scenario map generator it'd be incredible. However, I have one major and one really minor quibble.
Big: Doesn't balance at all with FFH's rules. Partly due to preferenced start locations - Malakim in the desert are screwed. Sure, you might be a bit better on desert than anyone else, but that doesn't affect building your cities. They have been bottom-feeders in every game. Also, the dwarves in the hills. Yes, they're nice. But when the valleys have so much hills, you don't have the food to expand. And last, the way terrain interfaces with Blight. Any race in Grassland is going to be totally unaffected, since Blight only hurts plains. Any race in plains is utterly crushed.
I hadn't noticed this, those burning sands really do eat up your framerate so I'll look into it.Minor: Your mountains seem to be set as Desert Mountains. Since mountains seem to be a feature, add hell terrain and they become Burning Sands mountains... and all that fire is a bit hard on most computers. Can you make them plains mountains? Or grassland even, but plains mountains turning partly desert in blight might make some neat fire shows without destroying the framerate.
The Blight issue identified by Grunthex above nailed me last night BIG time. I honestly didn't know that's how Blight worked, but it is a doozy on this map. I was the Luichirp in a long dry sheltered valley, making epic war on an unholy alliance of Evil lowlanders when the AC hit 40 and BAM my entire civilization is crushed. Everything turns to desert, my populations recede to 1, and the Calabim, Svartalfar, and Balseraph pour through my weakened defenses.
.......actually, it was pretty darn cool. Real End of Days feel. Just too bad that it irrevocably ended an otherwise enjoyable game.
I might actually re-load the game to see if I can hold the gates long enough to rejuvenate my desert lands. Problem was I hadn't anticipated the complete death of my valley, and didn't have any mages on standby.
^ Rather than plains or grassland mountains, I find snow maountains the best.
1) They will not terraform at anytime (Unless there are druids)
2) They are nice looking, as the white at the base of the mountain matches the snow on the snow and general whitness on the mountain.
I've noticed in all of my games with this map script that all "replaced" peaks were desert hills, regardless of the surrounding area. Quite a few incense resources appeared that way, too.
But I'd also prefer plain hills replacing the peaks or even better matching terrain (just have it look at the adjacent plots and copy the first terrain type that's not a peak maybe?).
I've noticed in all of my games with this map script that all "replaced" peaks were desert hills, regardless of the surrounding area. Quite a few incense resources appeared that way, too.
But I'd also prefer plain hills replacing the peaks or even better matching terrain (just have it look at the adjacent plots and copy the first terrain type that's not a peak maybe?).
i just found your map script and tried it. It looks great, however there are some points i would like to change. So i spent i lot of time in the python, but since i am new to modifying civ files, it is not so easy for me.
So i have 3 Questions:
1) what does this mean:
HillChanceAtZero = .15
HillChanceAtOne = .90
PeakChanceAtZero = .0
PeakChanceAtOne = .20
I want a little less hills. Is this the position to modify this? Are the numbers percentage? And what does altitude mean? Do you mean latitude? altitude does not make sense (e.g. when setting max alt to deserts).
2)How can i have less forests? There are far too many tiles coverd by forest, often only the adjacent to the cities are unoccupied. Did not find an option
3)How can i improve the starting locations? This is my most important question. On nearly every map one or more civs start with only one or even without any good ressource. I want everyone have at least a good 1st city.
Thanks for all the work, your script really makes fun playing a fantasy game .