El Caballerion
King
Hey guys,
I finally found a game to steal away my attention from many months of Civfanaticism.
I'm sure many of you have heard of Crusader Kings 2, which is similar to the Europa Universalis series. It's one of the most unique strategy/simulation games I've ever played, and while it has some setbacks, I would really like to see CIV 6 have some of these Crusader King-esqe features:
CASUS BELLI- Reasons for going to war. There can be many, such as 'aquire territory (taking over some tiles)', 'capture city' (specifying which city you want), or even 'Install New Government (you capture an enemies capital, you don't take it, but instead make them your allies for an era). Many other ideas here as well.
LEVY ARMIES- Instead of having countless 1-U-P-T just sitting around, they should disappear if not needed and at the click of a button, come back to life again during war.
GROUP FIGHTING- Wars should also be fought more tactically. If I engage a unit through melee, an archer should automatically fire and vice versa. That makes a large group better than a skilled few.
I can name several others. You guys have any ideas?
I finally found a game to steal away my attention from many months of Civfanaticism.
I'm sure many of you have heard of Crusader Kings 2, which is similar to the Europa Universalis series. It's one of the most unique strategy/simulation games I've ever played, and while it has some setbacks, I would really like to see CIV 6 have some of these Crusader King-esqe features:
CASUS BELLI- Reasons for going to war. There can be many, such as 'aquire territory (taking over some tiles)', 'capture city' (specifying which city you want), or even 'Install New Government (you capture an enemies capital, you don't take it, but instead make them your allies for an era). Many other ideas here as well.
LEVY ARMIES- Instead of having countless 1-U-P-T just sitting around, they should disappear if not needed and at the click of a button, come back to life again during war.
GROUP FIGHTING- Wars should also be fought more tactically. If I engage a unit through melee, an archer should automatically fire and vice versa. That makes a large group better than a skilled few.
I can name several others. You guys have any ideas?