Serp
King
- Joined
- Apr 1, 2015
- Messages
- 661
Hi,
Is there a thread or simular, where I can read how to deal with loading games?
Nutty wrote this (topic was the loading screen that happens in multiplayer sometimes)
I think problems can accure when I save and load data in a .lua file?
Some of my used mods use the SaveUtilis.lua, could this cause problems when loading?
And the "fortress borders" mod use "Modding.OpenSaveData()", is this a problem?
In addition I use these mods in multiplayer. Some mods, like "fortress borders", are not mutliplayer compatible out of the box. That's why I already improved some things. Maybe this cause additional loading issues?
Is there a thread or simular, where I can read how to deal with loading games?
Nutty wrote this (topic was the loading screen that happens in multiplayer sometimes)
In addition to that I think some mods could also have problems when loading from main menu?[...] it's likely to cause problems with data not being saved properly if you don't go back to the main menu before reloading. Many mods suffer from this behavior, though the results may not be as apparent where the mods' changes aren't as wide-ranging.
I think problems can accure when I save and load data in a .lua file?
Some of my used mods use the SaveUtilis.lua, could this cause problems when loading?
And the "fortress borders" mod use "Modding.OpenSaveData()", is this a problem?
In addition I use these mods in multiplayer. Some mods, like "fortress borders", are not mutliplayer compatible out of the box. That's why I already improved some things. Maybe this cause additional loading issues?