bestrfcplayer
Steppin' up!
What does the Oxen (and other resources) do for you???
lol, really ?
Without supply and demand, buy low/sell high doesn't really make sense.
Looks like another piece of lameness thrown at us
This is one of the few ways in the game to create money. Money you need for economic victory.
No, I meant to create money. Luxuries fluctuate naturally on the market. If you play on the market with resources there is not really any creation of money, the money in it is stored by people who buy from the market. Buying and selling great people and military units even destroys part of the money invested but there also seems to be a small natural fluctuation.it is much much much easier to make money buying and selling farms and production because they fluctuate so much. try to stay somewhat liquid, buy low, sell high.
of course, if you see oxen, incense, silk at 300 gold each, and then marble is 120, well of course, buy marble because it will always go back to 300 with the rest within an hour or 2.
Source: http://forums.2kgames.com/showthread.php?112148-Ever-wonder-how-some-people-do-it...Hello everyone, first and foremost, I would like to state that I love the civ franchise and that’s why I'm writing this because I genuinely hope to help improve the quality of game for myself and everyone else playing.
When I first started playing the game I noticed that some players had outrageously high production values for citizens. Whether it is a farmer that had 39 production at the beginning of the ancient era or a scientist that was producing 50 research. I figured they were extremely talented players… at first.
I realized this was impossible and I began really questioning things when some players acquired 6-10 medals within the first 45 minutes of game play before eras were completed and kings could cash in on their bonus. I quickly realized that there was an exploit being used revolving around the fluctuations I and other players were noticing in the market.
And it’s incredibly simple and can be pulled off using no more than two people working in tandem.
At the beginning of the game one player buys a large sum of production raising the price. Player two enters the game and causes the market to crash by selling all the initial production given upon start up. Player one then buys the production at the artificially lowered price. Player two uses the gold attained from the first sell off to raise prices even further and player one then sells. Upon completion of this cycle player two then quits and reenters the game. Repeat until incredibly rich and do it while no one is looking and you have a competitive advantage that no one else can match. Better yet, have player two lower prices of great people at start up each time and swoop them up when no one is looking.
As you can see there’s nothing very fun about that if you’re not in the know. But when I was done I had 50 production on a single farmer, was king of an empire with 72 medals (mostly economic), always outbidding everyone in auctions, winning all contests, and had over 200 great people.
Sadly not one player ever asked me how I did it… People would visit my town but never asked. Which is a bigger problem altogether, and endemic of the lack of team play and reporting of “odd things” that don’t make any sense at all. To those of you that do notice and report it… good for you!
So the possible solutions I figured were…
1. Put a timer on how many items can be bought and sold in an allotted amount of time. This prevents the massive crashes and fluctuations in prices that this technique needs to work.
2. Somehow reduce or limit resources given upon entering a game.
3. Do not allow players to quit and reenter the same game within a certain time frame. All of these together might prevent option 4 which is…
4. Scrap the way the market works at the moment and start from scratch which sucks because I really loved this idea.
It’s funny but I discovered this teaming up with one of my friends. Ironic because so few people ever do in this game which is a shame. But as beta players I am confident that we can create a better game without exploits and bugs that ruin the strategy and team play potential in this game.
Any other solutions please post.
It is not a stroke of luck Redmonkiee. Well it is, in a way. You just happened across another player running multiple accounts.