Are you sure there's coast to the east though? I guess we'll find out...Good point about the forest. I still believe going SE then NE is best though as it looks like moving NE will reveal more coast.
NE would reveal a few different tiles to SE-NE. I'm also anxious not to miss any coastal resources - they're a major factor in coastal city planning.se/ne for me also. there is a chance that that will reveal what ne would have shown anyway? depending on the coastline. might leave out an important coastal resource though?
Perhaps, but only with stone. Anyway, the Hanging Gardens is of very minimal benefit for health purposes. Usually I only build it in my own games for the population increases and the Great Engineer points.SE-NE sounds fine. Flood planes are nice, but I really would like to see some resources. Some early thougts: Health might become an issue. Hanging gardens might be one goal.
Indeed. Looks like we're settled on a decision then.A good argument DMOC. I'll support that.
Since we're going to arch around the capital, I think we should follow the coast (seafood could make a must-have site) and go 1NE, though it looks like we'll be running into a lot of hills up there. Wasting some of the scouts moves, yes, but it's not like there are any huts out there...
Edit: Well I'd say I'm outvoted. SE-NE it is then.
Hmm, yeah, I just noticed that. It's a bit of an eyesore really... ah well, I guess a hand-made map has its flaws. (Maybe it's intentionally done... I guess it could be a lake?) I just hope Sullla didn't forget to add resources around us too...Huh, the river empties out into a hill. That's gonna bug me.