If you send me your Database.log file after trying UU:Civs I can have a look to see what goes wrong. For a next version I plan to lump it together with UU:Base, so that might just solve the problem.[...] even if i can't get UU:Civs to work.
Checked and confirmed. Thanks for reporting It used to work, but it seems the logic behind Building_PrereqBuildingClasses somehow went awry. It's as if someone tried to simplify things but messed up. I tried to program it myself in lua, but was stopped by the prerequisite check only triggering at the beginning of a turn, while it should also trigger at build order changes.Anyway, one problem I encountered is Triumpal Arch won't building up. If it took three turns to be built up it ends at third turn letting it in list of building availables.
Checked and confirmed. Thanks for reporting It used to work, but it seems the logic behind Building_PrereqBuildingClasses somehow went awry. It's as if someone tried to simplify things but messed up. I tried to program it myself in lua, but was stopped by the prerequisite check only triggering at the beginning of a turn, while it should also trigger at build order changes.
Anyway, I'm thinking of making a new prerequisite: if you kill a civilization or city state, one of your cities (from first to last) is allowed to build an arch. Will boost their power. It may be a nice incentive to make kills, which is now strongly discouraged for diplomacy reasons.
If you send me your Database.log file after trying UU:Civs I can have a look to see what goes wrong. For a next version I plan to lump it together with UU:Base, so that might just solve the problem.
That could also work, but it's more tricky. Building implies no puppet, and I'd like to keep that decision solely on the current factors. I had already programmed it as initially described before your reply and put it in the new BMF. I thought it would be rewarding to be allowed to build it by your own people. Screenshot:It would be nice to let it buildable only on annexed/conquered city, like a monument which remembers the "Freedom day from oppressing power".
The next step is the separate release of the civilizations as a few "Fill The Map" mods (no inspiration for a fancy name).
Agreed. Will change this!How about changing Austria's trait's name to "Habsburg Heritage"? Just "Heritage" sounds too bland and generic for a unique ability