T253 Science victory.
I changed gears after my last post and decided to abandon the Dom plan, just to make things more interesting. Everyone else will do Dom better than I could anyway. This wasn't a typical science game for me.
Up to T105 is outlined in my post above. Rest below.
T105-125
T126-179
T180-253
Great people
Wonders
Closing thoughts
A few more screenshots from near the end
Afraid Montezuma asking for a DOF-
Final turn-
Final demographics-
Anyway, thanks for the game, it was fun.
I changed gears after my last post and decided to abandon the Dom plan, just to make things more interesting. Everyone else will do Dom better than I could anyway. This wasn't a typical science game for me.
Up to T105 is outlined in my post above. Rest below.
T105-125
Spoiler :
Laying the foundation
The plan is to go 6 city Freedom. At this point I have 4 cities, London + 3 self founded. I immediately switch to building two settlers and found cities 5 and 6 within 10 turns. I hope that I can get these late cities up and running fast enough so they both spawn a GS.
My biggest challenge early is catching up on culture, fast. My start of 4 points in tradition and 3 in honour is not ideal. I need to finish tradition in order to grow and get to Secularism ASAP, which will dictate how fast I can get through the rest of the tree. I befriend two cultural CS, hit a golden age and then pop a great writer. This allows me to finish Tradition at T116. This is also the same turn I research Education.
Diplo is a problem too. Even though most of the AI is listed as "Friendly", they won't renew my trade deals and my GPT/happiness takes a big hit. Luckily everyone is at war due to my earlier bribing. Alexander presents a good opportunity to take some of the heat off me when he captures Lhasa + 2 Incan cities. I denounce him on T124 and everyone loves me again. Unfortunately the next turn I get war dec'd by Alex and Attila.
The plan is to go 6 city Freedom. At this point I have 4 cities, London + 3 self founded. I immediately switch to building two settlers and found cities 5 and 6 within 10 turns. I hope that I can get these late cities up and running fast enough so they both spawn a GS.
My biggest challenge early is catching up on culture, fast. My start of 4 points in tradition and 3 in honour is not ideal. I need to finish tradition in order to grow and get to Secularism ASAP, which will dictate how fast I can get through the rest of the tree. I befriend two cultural CS, hit a golden age and then pop a great writer. This allows me to finish Tradition at T116. This is also the same turn I research Education.
Diplo is a problem too. Even though most of the AI is listed as "Friendly", they won't renew my trade deals and my GPT/happiness takes a big hit. Luckily everyone is at war due to my earlier bribing. Alexander presents a good opportunity to take some of the heat off me when he captures Lhasa + 2 Incan cities. I denounce him on T124 and everyone loves me again. Unfortunately the next turn I get war dec'd by Alex and Attila.
Spoiler :
Genghis the liberator
The unfortunate part of this war is that Alex is basically allied with every CS around me, including my 2 cultural friends. This delays Secularism significantly and prevents me from using cargo ships until very late. If I had the foresight to ally even one cultural CS beforehand it would have helped a lot. Regardless, I send 6 Keshiks and 2 Khans down towards Lhasa to free it. It's a slow process due to lots of jungle on my side, while Alexander has a clear path from his end. I liberate Lhasa for the first time around T135. It changes hands many more times before Alex finally runs out of units.
After securing Lhasa's freedom I move down south to liberate the Incan city of Machu on T163. Sadly Alex kills my lone melee pikeman shortly after and my fight against oppression must come to an end soon. If I had built a horseman or two I could have kept going and gotten a better peace deal. Oh well. I take 17 GPT (meh) for peace on T175. I hope that I have crippled Alex enough so that he and the Incans keep each other busy for the rest of the game.
I end the war with 8 Keshiks. Only one died due to a mistake on my part. 6 of them have range + logistics + march. Not bad.
Freedom Keshiks at work on T159-
Culture/tech timings: I open Rationalism on T133, and hit Secularism much later than I would have liked on T153. I research Public Schools ~T163 and World's Fair starts on T166. Bad timing leaves me no choice but to shift all of my production into WF before building schools. I Oxford into Radio on T171 and complete World's Fair on T179. It was a slow process because the AI barely helped me. Only Poland got a silver medal. World's Fair completion allows me to start the next phase of the game where I really pull away.
World's Fair production on T179-
The unfortunate part of this war is that Alex is basically allied with every CS around me, including my 2 cultural friends. This delays Secularism significantly and prevents me from using cargo ships until very late. If I had the foresight to ally even one cultural CS beforehand it would have helped a lot. Regardless, I send 6 Keshiks and 2 Khans down towards Lhasa to free it. It's a slow process due to lots of jungle on my side, while Alexander has a clear path from his end. I liberate Lhasa for the first time around T135. It changes hands many more times before Alex finally runs out of units.
After securing Lhasa's freedom I move down south to liberate the Incan city of Machu on T163. Sadly Alex kills my lone melee pikeman shortly after and my fight against oppression must come to an end soon. If I had built a horseman or two I could have kept going and gotten a better peace deal. Oh well. I take 17 GPT (meh) for peace on T175. I hope that I have crippled Alex enough so that he and the Incans keep each other busy for the rest of the game.
I end the war with 8 Keshiks. Only one died due to a mistake on my part. 6 of them have range + logistics + march. Not bad.
Freedom Keshiks at work on T159-
Spoiler :
World's Fair production on T179-
Spoiler :
Spoiler :
Keshiks in space
Compared to the eventful turns earlier I spent a lot of time just hitting enter at this point. I never came close to another war.
World's Fair was insanely useful. It led to something like 5 policies within 20 turns. I used the free policy on Universal Suffrage. Then making friends with the three cultural CSs and a golden age pushed my culture per turn to 250+. I popped two Great Writers during this time, opening Commerce for Big Ben and getting to 5 points in Rationalism. From here it was your typical Freedom science game, minus a couple policies in Commerce for cheaper parts, and not as many RAs. I only managed to sign 3 or 4 because I couldn't risk more than two DOFs at once.
Diplo status on T195-
I researched Plastics on T204. Bought one lab, built 5. In the end, I bought all 6 SS parts at a total cost of 15k gold. Gold was never an issue with rich AI. I could have bought the parts 15 turns earlier no sweat if I needed to.
Compared to the eventful turns earlier I spent a lot of time just hitting enter at this point. I never came close to another war.
World's Fair was insanely useful. It led to something like 5 policies within 20 turns. I used the free policy on Universal Suffrage. Then making friends with the three cultural CSs and a golden age pushed my culture per turn to 250+. I popped two Great Writers during this time, opening Commerce for Big Ben and getting to 5 points in Rationalism. From here it was your typical Freedom science game, minus a couple policies in Commerce for cheaper parts, and not as many RAs. I only managed to sign 3 or 4 because I couldn't risk more than two DOFs at once.
Diplo status on T195-
Spoiler :
Spoiler :
Generated 14 total.
12 Great Scientists.
- 7 naturally spawned
3 from capital
1 from second city (very close to #2)
2 from third city (PT + high production for early science buildings)
1 from 4th, 5th and 6th cities
- 3 from wonders (PT, Hubble)
- 2 from faith
Planted my first 2 GS
Bulbed 2 to start on Apollo earlier
Bulbed 2 to hit Rocketry in order to use last rationalism policy on Nanotechnology
Bulbed the rest in the last 4-5 turns for max beakers to finish the tree
I miscalculated my science at the end and ended up close to 10k beakers over. I would have finished ~6 turns earlier with better math.
2 Great Engineers. 1 faith bought used on Statue of Liberty. 1 naturally spawned used on Hubble.
12 Great Scientists.
- 7 naturally spawned
3 from capital
1 from second city (very close to #2)
2 from third city (PT + high production for early science buildings)
1 from 4th, 5th and 6th cities
- 3 from wonders (PT, Hubble)
- 2 from faith
Planted my first 2 GS
Bulbed 2 to start on Apollo earlier
Bulbed 2 to hit Rocketry in order to use last rationalism policy on Nanotechnology
Bulbed the rest in the last 4-5 turns for max beakers to finish the tree
I miscalculated my science at the end and ended up close to 10k beakers over. I would have finished ~6 turns earlier with better math.
2 Great Engineers. 1 faith bought used on Statue of Liberty. 1 naturally spawned used on Hubble.
Spoiler :
Built 7 wonders, Oracle, Machu Pichu, Sistine Chapel, Porcelain Tower, Big Ben, Statue of Liberty and Hubble, in that order. The only one that I missed was Leaning Tower of Pisa. Casimir beat me there by 3 turns. With a more efficient opening I would have gotten it for sure. No LToP hurt a lot. It meant 1 less early GS and possibly 1 less spawned GS. This alone cost me an easy 10 turns on the finish because the major bottleneck at the end was in science and GS generation.
Spoiler :
Unfortunately none of the religions near me took Jesuit Education for a reformation belief (I can only dream...). I ended up with some cities having Sacred Sites, which was semi useful, and some with To the Glory of God which was useless.
Freedom Fighters is a very underrated policy for any victory type IMO. The 6 Foreign Legion (maintenance free!) guaranteed peace at the end of the game so I could focus on the task at hand. Monty actually switched from "Friendly" to "Afraid" the turn after I took this policy, which I found hilarious.
Long writeup. Hopefully someone finds it helpful/interesting. This is a good example of where Freedom clearly beats Order in science, even though the game doesn't exactly lend itself to that victory type in the first place with Mongols and aggressive AI. Despite this, if I had planned for it from the beginning and executd a more focused opening I'm sure I could have achieved a respectable ~T230 or better SV.
Freedom Fighters is a very underrated policy for any victory type IMO. The 6 Foreign Legion (maintenance free!) guaranteed peace at the end of the game so I could focus on the task at hand. Monty actually switched from "Friendly" to "Afraid" the turn after I took this policy, which I found hilarious.
Long writeup. Hopefully someone finds it helpful/interesting. This is a good example of where Freedom clearly beats Order in science, even though the game doesn't exactly lend itself to that victory type in the first place with Mongols and aggressive AI. Despite this, if I had planned for it from the beginning and executd a more focused opening I'm sure I could have achieved a respectable ~T230 or better SV.
Spoiler :
Afraid Montezuma asking for a DOF-
Final turn-
Final demographics-