I did choose an easy map, and this win is not fast at all (I know I could have saved at least 8 turns because I ended up with one extra scientist when researching Telecommunications and never even used Rationalism Finisher for it, I used the finisher for Globalization).
Also another cheesy element is that I had knowledge of the map (I did not remember all the things about the map, but I did recall some things, like the fact that I had LV south of the capital).
I find it really hard to time Printing Press accordingly. In my game I delayed it a lot (got it on turn 127 I think). I did research Banking, Astronomy, and even Acoustics before Printing Press. In hindsight, Banking did not need to be beelined, the extra votes from the FP were nice but did not change the outcome of the game. And Acoustics was just so I would further delay Printing Press. If I had known better I would have probably entered Renaissance with Astronomy, then beeline Printing Press. I most likely would have gotten LToP (which I actually missed by 3 turns).
I did some other mistakes, like Pledging to Protect some city states when meeting them. Prague for example was bullied by both Shoshone, and Zulu, and I did not want to lose the influence so I messed up my relationships with them. Zulu eventually forgot it and became friendly, but the Shoshone were cold the whole game. I had to use bribes 4 times to avoid war with them (some were quite expensive). I would probably carefully consider who to pledge and when to do it from now on.
Another mistake was beelining Railroad after Electricity (got Radio with Oxford). After I had already gotten 3 tech outside the path (Metallurgy, Military Science and Fertilizer), I realized I cannot do get to Info Era in time so I immediately switched to Plastics and then Telecommunications, this was not such a big deal (and Fertilizer probably helped) because of the late Printing Press, but if I do time Printing Press better, I would need to keep in mind that at least Plastics should be researched before trying for Railroad.
Other than that, the game was quite smooth, I leveled up my spy, and then used it
for coups to get influence switching between CSs, and using money to help my chances of coups. I proposed World Fair on the first council, then World Ideology the second, both successful. I maintained friendship relations the whole game with Venice, India, Byzantium, and Iroquois (in the beginning I also had a DoF with Morocco). Also had some RAs but most of them were a waste since they did not net much science.
I only had 3 policies in Order (including the free ones): Skyscrapers, Double Agents (almost useless, my spy leveled up only once and there were at least three other successful steals from me) and of course Worker's Faculties.
I don't know how to get to level 3 tenets in time. I had 3 SPs in Patronage (got Scholasticism after I already had Free Thought and Worker's Faculties), finished Rationalism and then I used my free policy from Kremlin on commerce opener (it was already after Telecommunications, and I just wanted the extra money just in case). I could have gotten SOH but that would also have been post Telecommunications. I even won the World Fair and certainly got 2-3 extra policies for it. I also had Oracle so that is another extra SP
But even if I had tried it, I would probably would have been one SP short for getting Spaceflight Pioneers, or got it after Telecommunications so the extra Scientist and Engineer would come too late to matter.
I know that there were only 2 cultural CSs on the map, and I probably wasted my first GW by creating a Great Work. Maybe that was the cause of the low culture output. But even so, I can say that Order helped with the little extra science (it isn't really 25% because I had Observatories in all the cities) and faster Factories (so I could set them up right before World Fair). Also the reduction in price for rushing buildings was useful.