Essentially what the Unique Unit is, is taking the exact same unit, but renaming it. There's no stat increase, Sadly.
Well, I would add that not surely, they have a better "hide" attack but I'm not sure about this. In 2k games, one of the 2k admin told us that then, maybe it could be right, maybe wrong. However, perhaps they should win more times.
"hide" attack?
But there are SOME differences...like the Impi getting a move of 2 and German bombers getting a +1 to movement. I'm hoping there are more than just those two.
And as a side note, I have to say I'm finding the Civopedia in this game sorely lacking. No listing of the uniques, being rather vague and hazy with stuff like the resources (like with the wheat where they'll tell you the required tech and that it adds food...but now how much). AT THE SAME TIME, however, they can have detailed listings for "Acrobats" (complete with pictures, a little movie, etc.) even though I don't think there is ANY sort of unit, tech, wonder, or any other game element that has anything to do with acrobats.
The unique units have NO special abilities. When they seem to, it is normally because of a *Civ* ability, like the English get +1 Longbow Archer defense. It's not the *unit*, it's the "Civ".
The unique units have NO special abilities. When they seem to, it is normally because of a *Civ* ability, like the English get +1 Longbow Archer defense. It's not the *unit*, it's the "Civ".
Fortunately, I've never claimed to know everything.
I'm just repeating what 2K has said, and what, to the best of my knowledge, has been demonstrated true.
On the DS I can press the "A" key to skip. Should be something similar with any console.
I am pretty sure there is no way to do this on the X-box or at least I haven't found it yet. It is the only thing better about the DS version. The battle animations on the consoles are cool but get booring when you have a huge stack of units waiting to get into combat.
I also now have learned to appreciate the FULL information provided on each space of terrain in the DS (yield amounts as well as defensive bonuses and full info on what could be gained from the specific special resource on that space. I have yet to see any way to get such a complete summation of a terrain space on the 360 other than having to wander by that terrain type with a settler (who will always highlight all of the yields in the spaces surrounding them).
I'm starting to think there might be other advantages with the DS, beyond being portable. Sure it lacks some of the flash and extra content, but in letting you see so much information in such a compact minimalistic form, it has some advantages.