Jason T
Chieftain
Ok, I think that makes sense. Simply put I just gotta hook my guild up to the minor guilds, correct? Not the Major guilds. And that's only if the minor guild is currently producing one of the 5 key resources.
That's correct. I started a new game this morning (it's a lot more fun when after you make the connection with how the guilds work, I've found) so I can tell you that each of the goods required by one of the major guilds is made by at least one of the minor guilds from things all over the board.
So if you hook up to a minor guild, you'll be fine. If you see a city that has a major guild, then you should be able to expand there at the other guild's expense, unless it's the headquarters. (I'm pretty sure of that last part.)
Wow, could they have NOT explained that any better in the Civilopedia for this MOD?
Yeah, I wondered that too.
So far, I've been fairly disappointed with the vast majority of the extra mods and scenarios that were included with BtS, and even Warlords. Some are great, of course, but most seem like they were included more as a template to give us, the fans, ideas on how to use the new game mechanics to create interesting mods. Crossroads, obviously, focuses on the new Corporations.
It's for that reason that I was put off of corporations in the main game - I wasn't aware that they weren't as complicated as they were in this game. (They're not, really - it's just a matter of making the leap in getting the needed resources, which is convoluted but not complicated.) Once I got the hang of it, though, I fell in love with them. Of course, YMMV.