Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
I recently added this along with some other additions (e.g., floating gardens) and reorganization on the Resources and Buildings page.
Resource spawning
This will be very carefully balanced and rare (chance below is just my first guess at balance). This can occur with certain techs and policies, with cumulative probability if you meet multiple conditions. Resources will only spawn on a valid plot within 2 plots of a resource of the same kind. Percent chance indicated below is per existing owned resource. Enabling techs and policies:
Resource spawning
This will be very carefully balanced and rare (chance below is just my first guess at balance). This can occur with certain techs and policies, with cumulative probability if you meet multiple conditions. Resources will only spawn on a valid plot within 2 plots of a resource of the same kind. Percent chance indicated below is per existing owned resource. Enabling techs and policies:
- Animal Breeding (0.5%) Any animal resource normally improved by pastures
- Animal Mastery (0.5%) Any animal resource normally improved by camps
- Beast Breading (special) Upon researching tech, Mûmakil resource will spawn from Elephants with 30% chance reduced by 5% for each previous spawn, to a final minimum chance of 0.5% (yes, Mûmakil are a separate strategic resource from Elephants that are only created through spawning; should be something to see on the map)
- Harpoons (0.3%) Whales
- Whaling (0.3%) Whales
- Sailing (0.2%) All sea resources except Whales
- Navigation (0.3%) All sea resources except Whales
- Crop Rotation (0.5%) All resources normally improved by farms, plantations or vineyards
- Bowyers (0.5%) Yew
- Alchemy (0.5%) Gold, Silver, Blasting Powder, Naphtha
- Metal Casting (0.3%) Copper, Iron
- Deep Mining (0.2%) Copper, Iron, Gems
- Underdark Lore (0.2%) Copper, Iron, Gems, Gold, Silver, Blasting Powder, Naphtha
- Mitrhil Working (0.5%) Mithril
--policies (all Pantheism) - Animal Lore and Feral Bond (each 0.2%) All "animal" resources
- Woods Lore and Fellowship of Leaves (each 0.2%) All "plant" resources
- Earth Lore (0.4%) All "earth" resources