Consensus is suggesting that the Tech progression get slowed a little more. I'm thinking about 25% slower. Would this work?
I was thinking more of a progressive slow down of the tech, like I found in an sql files while searching for ways of doing it:
UPDATE Technologies
SET 'Cost' = ROUND(Cost * 1.05,-1)
WHERE Era = 'ERA_CLASSICAL';
UPDATE Technologies
SET 'Cost' = ROUND(Cost * 1.10,-1)
WHERE Era = 'ERA_MEDIEVAL';
UPDATE Technologies
SET 'Cost' = ROUND(Cost * 1.20,-1)
WHERE Era = 'ERA_RENAISSANCE';
UPDATE Technologies
SET 'Cost' = ROUND(Cost * 1.40,-1)
WHERE Era = 'ERA_INDUSTRIAL';
UPDATE Technologies
SET 'Cost' = ROUND(Cost * 1.80,-1)
WHERE Era = 'ERA_MODERN';
UPDATE Technologies
SET 'Cost' = ROUND(Cost * 2.00,-1)
WHERE Era = 'ERA_FUTURE';
from
Balance - Combined which looks quite good but I would start the cost increase from the start and not from MEDIEVAL, begin with 15% 20% or 25% and then gradually towards 100% and even more.
But that is only Tech cost, I would like to tweak the pace,
years per turn, and also in a progressive manner but I don't have any example.
If you could show me how to implement the above example for tech cost in your mod and also the years/turn which I have no example for I will experiment with it a bit.
Many thanks in advance
Edit: I've read some posts from
Spatzimaus somewhere about a Steel Mill in his mod which makes use of Iron to produce steel. He also devised some Years/Turns change in his mod (which I don't know the name of but I left him a post about it), so there are more turns per era so you play more turns to get from 4000BC to 1AD for example, and the pace changes with each era and he added some years overall so the game has much more turns from start to end.