Ikael
King
- Joined
- Dec 2, 2005
- Messages
- 873
Weeee, speculation / theorizing time!
Civilizations that would be great to change due to the newly introduced trade mechanics:
Dutch
East India company
+30% radious to sea trade routes, +1 extra sea trade route at the arrival of renaissance => A more historically accurate UA that takes advantage of the new trade route mechanics, it would encourage the Dutch to explore in order to fully exploit it
Polder: Keept as they are on their currrent incarnation, but with a twist: polders would grant riverside status to cities built next to them (because: canals!), thus giving them all the benefits that goes with them (special buildings, trade route bonuses, etc) => Not only it would give it a good bonus to what it is an extrmely situational improvement, but it would also expand the Dutch trading capabilities and add a little twist to city placing
Arabia
UA: Trade caravans: Land trade routes yield +25% more gold, and have an increased +50% religious preassure => Since land trade routes are suppousedly going to be pretty weak compared to the seaside ones, it would be cool to have a UA that boost them, not to mention that such UA would greatly increase their utility as a religious mechanism, thus making the Arabs great at expanding their religion too as it happened in the real world!
Germany
UA: Renanian capitalism
International trade routes (recieved or emitted) provides +1 production, +2 if it comes from a riverside city => A good way to reflect Germany's industrial and economic prowess. Surely much more historically apt than the current "durrr Germanic barbarians, herp derp" one
Panzer => Keep it as it is now, but give it some extra oomph in order to compensate for its late game introduction: +1 extra attack / movement after destroying an enemy unit, this promotion will be carried over time
More to come later!
Civilizations that would be great to change due to the newly introduced trade mechanics:
Dutch
East India company
+30% radious to sea trade routes, +1 extra sea trade route at the arrival of renaissance => A more historically accurate UA that takes advantage of the new trade route mechanics, it would encourage the Dutch to explore in order to fully exploit it
Polder: Keept as they are on their currrent incarnation, but with a twist: polders would grant riverside status to cities built next to them (because: canals!), thus giving them all the benefits that goes with them (special buildings, trade route bonuses, etc) => Not only it would give it a good bonus to what it is an extrmely situational improvement, but it would also expand the Dutch trading capabilities and add a little twist to city placing
Arabia
UA: Trade caravans: Land trade routes yield +25% more gold, and have an increased +50% religious preassure => Since land trade routes are suppousedly going to be pretty weak compared to the seaside ones, it would be cool to have a UA that boost them, not to mention that such UA would greatly increase their utility as a religious mechanism, thus making the Arabs great at expanding their religion too as it happened in the real world!
Germany
UA: Renanian capitalism
International trade routes (recieved or emitted) provides +1 production, +2 if it comes from a riverside city => A good way to reflect Germany's industrial and economic prowess. Surely much more historically apt than the current "durrr Germanic barbarians, herp derp" one
Panzer => Keep it as it is now, but give it some extra oomph in order to compensate for its late game introduction: +1 extra attack / movement after destroying an enemy unit, this promotion will be carried over time
More to come later!