platyping
Sleeping Dragon
Well, Saltpeter can always be added to speed up the production for gunpowder units, just not as a requirement. So you will still benefit from having it, but you won't die without it.
In CivIII, saltpeter was only needed for the early gunpowder units. Later units didn't need it: by that stage it was a common commodity, was the explanation, or thereabouts.
Either solution (or even the 2 together) could work IF saltpeter would be added.Well, Saltpeter can always be added to speed up the production for gunpowder units, just not as a requirement. So you will still benefit from having it, but you won't die without it.
That's "only" nedded for chemical fertilizer, but the good-old bio ways are always there (and better IMO). So we don't need that as a resource.I think both fossils and ancient relics are completely irrelevant. Name one instance when access or non-access had an influence on a civilisation and its prosperity??
Here are ressources that would be MUCH more important:
If Phosphorus becomes scarse/more expensive modern agriculture collapses and most people starve to death. There is no way to replace it in Biochemistry, because it is an element. THAT is relevant. would be a much more important ressource.
I don't see why we would really need that? But if you were also referring to saltpeter, than it's fine.Access to Nitrates was incredibly important before the discovery of the haber-bosh process in the 20th century. Also, historically very relevant. (e.g.for the economic history of South America)
Rare Earth mininerals are essential to most forms of modern electronics and technology. Without them kiss anything from Iphone to PCs good bye.
Natual Gas provides is hugely relevant to modern Energy systems (albeit closely related to oil).
Gem covers that area.Amber was/is a very important trade ressource in various periods around the world. Less strategic, but historically MUCH more relevant than fossils or ancient ruins.
Yes, for history it is irrelevant, but fossils and ruins are both relevant for tourism for example.I have no idea why you are so stoked on a ressource that is absolutely irrelevant for history.
By that logic, we should axe Ancient Relics too.
Actually. On nitrates/phosporous/sulphur. Is it possible to make resources give improved results from improvements (i.e, having access to nitrates would give +1 from farms) and sulphur would make stronger musketmen/arquebuisers?
Is this possible?
Actually. On nitrates/phosporous/sulphur. Is it possible to make resources give improved results from improvements (i.e, having access to nitrates would give +1 from farms) and sulphur would make stronger musketmen/arquebuisers?
Is this possible?
Possible yes. But +1 to farms is a rather huge effect.
Considering the importance of Phosphorous for modern Agriculture it almost seems too little:
http://en.wikipedia.org/wiki/Phosphorus#Fertiliser
http://en.wikipedia.org/wiki/Peak_phosphorus
http://phosphorusfutures.net/why-phosphorus.html
(I will stress these guys are not some wacky group but an established academic thinktank)
All I wanted was to take an idea that I thought was nice but a bit underdeveloped (Ancient Relics) and go further with it, providing another use for Archeological Dig and a doubler for some Wonders that wouldn't have one.
I don't want to go any further with resources; I have a very worked-out plan in mind for what I want Fossils to do, and any other resource would require a lot of work to properly integrate into the mod; more than what I think is appropriate.