The combat system in Civ IV is always unforgivable. You win or you loose, and sometimes, with a limited number of units, you can escape the battle. While I first loved the combat system in Civ V, I miss the randomness of it.
To me, the best rational of combat system is in the game "The Battle for Wesnoth".
So, what if we change the combat system with the following:
- Add a base chance to quit the combat of 15% for ALL units.
- This chance is down to 0% if the unit has less than 1/3 of its life BEFORE the combat.
It will make the battle more tactical, especially with xUPT, where you can set a limited number of units on a tile.
To me, the best rational of combat system is in the game "The Battle for Wesnoth".
So, what if we change the combat system with the following:
- Add a base chance to quit the combat of 15% for ALL units.
- This chance is down to 0% if the unit has less than 1/3 of its life BEFORE the combat.
It will make the battle more tactical, especially with xUPT, where you can set a limited number of units on a tile.