[BtS] American Civil War

The installer file is installing an extra folder: bts/mods/civil war/civil war/
 
thanks for letting me know that jefmart1. I'll fix it.
 
are you sure? I just tested it, it seemed to work fine. Perhaps you should uninstall the previous version before installing the new version. If you do that it works fine for me at least.... I'll remake an installer and upload it anyways, I added some things.

edit:
The new installer will give you options on where you want to install, although it defaults to the correct location, if you installed bts to the default location. I don't see any reason why you would need to uninstall the old version, but if your having problems, maybe try that. I'm still uploading so it'll be a few minutes.

updated some of the documentation and a few new things added. Now comes with a readme as well.

Shiggs
 
I should have worked on this sooner but I updated Jefferson Davis cleaning up some of the errors and making it look a bit more like JD:

http://forums.civfanatics.com/showpost.php?p=6574380&postcount=27

NOTE the art def changed its charlemagne.nif not charlegmane_nonshader.nif (though it still mainly a nonshader LH it shouldnt hurt slow cards)

Spoiler :

<LeaderheadArtInfo>
<Type>ART_DEF_LEADER_JEFFERSON_DAVIS</Type>
<Button>art\LeaderHeads\Davis\Davisbutton.dds</Button>
<NIF>art\LeaderHeads\Davis\Charlemagne.nif</NIF>
<KFM>art\LeaderHeads\Davis\Charlemagne.kfm</KFM>
<NoShaderNIF>art\LeaderHeads\Davis\Charlemagne.nif </NoShaderNIF>
<BackgroundKFM>art\LeaderHeads\Davis\Washington_BG .kfm</BackgroundKFM>
</LeaderheadArtInfo>



 
Sorry for delaying that 'bunch of new art'. ;)

I hope to get something started tonight.
 
Cool, its no rush, I'm actually having a major dilemma with some random CtD. I'm basically tearing the whole mod apart and putting it back together. :(
 
it had to do with the way I merged DCM, I'm quite certain. I've got most of the mod put back together now, with no CtD, at least after a 200 turn test run.

Things that are back in and definitely working correctly now:

new UI
DCM
Civilizations
Leaders
Blue Marble
Resources

I'll probably do ideologies and then techs next, then test run it again. I have a feeling that while some of the DCM tags appear to be optional, at least 1 or two of them aren't. Also I've fixed the weird flag problem where the confederate flag (and others) were getting cut off. Simple solution; make all era's use the modern flag.
 
no problem Avahz Darkwood! Glad others can enjoy this.... although the released version has a bug.... I'm working on a new version, that is bug free, and has even more stuff done... Remember this is still less than 40% complete.

Shiggs
 
well, the CtD is fixed. It actually had nothing to do with DCM at all... ended up finding out the hard way that the eventinfos.xml will not give an xml error, during start up, or launch, it'll just randomly crash if something is wrong. Strange, but now its all fixed.

I've been adjusting some more things, and since the released version is buggy, I'll probably do 1 more update without a map+scenario, then all the rest will have it. Still fixing up some other things, but I may release v0.40 here in less than a week.

Shiggs
 
I'm looking forward to the completed version, I experienced one of the bugs where it crashes just as you go into the year 1863 it seems, just thought I'd point that out. Anyway aside from the bug, keep up the good work, I'll check back again soon. Thanks. :)
 
thanks for your interest Mr_Unknown. :) I should have a new bug free version in a few days, with many more improvements. You can check out more detailed development in the thread in the main C&C forum, or just see my sig. I'll also be periodically updating the first post in this thread, when new versions are released, although there will be less updates as before, but they'll be beefier.

I originally only released the first beta just so someone could verify the gamefonts were working correctly on a machine other that mine. Now thats over, there will be less updates, but the updates will be significantly larger.

Shiggs
 
Civil War v0.36 is here! there are many changes, check the first post or the download page for change log. I have already updated the reference, credits, and version info, but I still have about 15 minutes of uploading so just give me a little while to finish and update the link. :) Any feedback or suggestions are welcome.

Enjoy,

Shiggs
 
the entire site crashed right as I was trying to upload, so if the file didn't come from filefactory it wasn't the correct one.... sorry technical difficulties.
 
If anyone wants I could make a version that doesn't have the intro movie. That would save some of you a ton of DL time, as its about half of the total mb. Just say so and I will.

Since v0.36, I've already done a ton of stuff;

- specialist "priest" and "great prophet" are changed into "ideologiest" and "great ideologist".
- game options have been set to have everything at default, except stack attack is on. You can change the options to whatever you'd like, but you should have stack attack on if you have all the DCM effects on.
- removed "armor" and "helicopter" combat types.
- removed "ambush" promotion (+25% against armor)
- added "church" building. Requires "theology". Gives +1 happy. Gives +1 culture for all ideological buildings.
- added "shipyard", "foundry", "saloon", "wheel wright", "saw mill", "inn", and "manufactory".
- adjusted all the above buildings' bonuses and requirements.
- scaled all the new building models to look better.
- other various adjustments to buildings.
- more adjustments to ideologies and technologies.
- Removed Chichen Itza and Great Lighthouse. For some reason I thought they might be useful.
- added "Camp" unit for Sioux.

Had the weekend off, so just sitting here watching basketball, and modding. ;) This new stuff isn't on the released version yet.
 
well the only problem with that is, I think it'll give some popup saying your videos aren't configured correctly if I don't edit the python a little. A little annoying but its not critical.

I could maybe include a video and a customevents.py that only adds that.... :high5:
 
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