The reports seem very promising - but I want details!! Turn by turn accounts for what tiles you work, what the workers do, what you're reseaching and building. Without that, it's hopeless to try to improve on what you guys do, let alone understand it!
i try to copy here what i have:
agri-BRONZE-WHEEL-poly-priest-pottery-masonry-mono
faster bronze helped me chopping 2. worker (1 chop, 4 from capital)
build in capital: worker, warrior, warrior (grow to 3), switch to worker2, chop goes in worker, put overflow in settler (1 turn)
worker aktions are: improve rice9 improve rice8, chop4, irrigate dye41
worker 2 (r26) irrigate dye 41
both workers:
mine gems 21, mine gems 22, road 4
capital switches back to warrior to grow to 4 after putting overflow into settler (use irrigated dye to save 1 turn=dont work mined gems for 1 turn), restart settler at 4
worker 1:
chop 7, r (1turn) 41 dye - finishes road
worker 2:
r (1turn), 41 (dye), then r 411 (where city 2 goes, so it can be founded same turn as settler is finshed
r36-settler finishes and builds city2
both workers:
farm on cows 8from city 2
1 worker mines hill 89
capital growth to 5, works new hill
then both workers chop 3 forest in total for capital, oracle finishes turn 47
then both workers start to chop forests near city 2 (city 2 works max. growth tiles, irrigated cow and irrigated dye) - here maybe can be saved a turn, cause i havent moved my workers ideal (with preabuilding roads and such)... ...maybe during running around with workers from capital to city 2 and back also...
r51 mono in city 2 relifounded-switch OR + 2 forests chopped
r52 chops + whip in city 2
r53 - run gi
...
hope this helps... ...im not that keen on mming
... ...so more than digging in the sankasten you wont see from me... ...spreadsheets ugh