It seems like the game will be slowed abit down science wise. If I'm right it will mean more time for actually do other things then scientist farming and "Rationalism-rushing". The game will be more complex, and need more skill to master. The good old non-brainer, boring strategies will get some good competition.
Why am I saying this?
-Well, early game it will take longer to get started with the expansion, since you have to work for your income building trade routes, and make sure they are protected.
- The naval tech route will be important too now, both to get naval trade routes, and to protect them, pluss the coastal cities you will need to become a trading power. Spreading out more how you Tech might be more benefitial then before now, compared to rushing a line in the tech tree for a certain benefit (for instance reaching the age you can choose rationalism as a policy).
- You can't build settlers anymore if your unhappiness is +1 or more. This is perhaps the most important change of them all in my view, and will really make the early game alot more interesting and challenging. You really need to get those lux improved fast, meet trading partners, and perhaps get a CS ally (instead of stealing their stuff).
- Stealing workers and demanding tribute from CS is indirectly nerfed, since it won't give you a mission to create a trade route to the CS's. This mission will make it easier to ally CS's for those building their workers themselves, and don't threathen the CS's to pay protection Money.
- Rationalism is nerfed alot by:
*Opener gives 10% more Research (not 15%) when empire happy.
*Finisher gives one tech, not two.
*Choices of policies are mixed arround abit, so you cant take those 3 that increase research the most first.
*You'll need the whole rationalism tree to get Great Scientists from faith.
*Some other policies looks too good to miss out on too know, opportunity cost of getting rationalism is getting bigger.
- You'll get policies faster now, and investing in culture will be more wortwhile because of that.
Alot of other reasons too I guess, but this is my thoughts about new game mechanism effects on expansion vs tech so far.
NB! I both hope and believe that a turn 170 Sci-vic will be impossible in an NQ FFA (Quick speed game), even for Schumi.....
I'd like to see games closer up to the 330 time vic limit, hehe, with interesting gameplay the whole way, from start to finish.