stachnie
Theorist
In my recent game I decided to use one of my two Scientific GL's to make a Scientific GA at the very beginning of the Modern Era - in spite of rumours that it doesn't work properly. After a few turns I realised that rumours are true. Here is a saved game:
http://www.civfanatics.net/uploads6/scientGA.ace
The game requires FixPack 1.15 beta to play. It is 1768 AD, AFAIR 11th turn of my Scientific GA. Here are steps to reproduce the bug:
- change research to some different tech, e.g. Fission (to make sure it is started from scratch)
- adjust Science slider to the minimal level that the Status Window (or however is called the bottom right window, toggled with Del) says that it will require 4 turns to research (for Fission it is 60%)
- choose immediate End of Turn several times, clear pollution only (there are ENOUGH workers), if there are no more tiles to work make all Specialists to be Scientists, agree to reasonable AI trades, don't agree to any ROP's, MPP's or alliances.
1770: Status Window says that there are still 4 turns left!
1772: 3 turns left.
1774: 2 turns left.
1776: 1 turn left.
1778: Fission is discovered in 5 turns instead of 4.
In short: Status Window shows what should be if there was a Scientific GA but in fact it has no effect.
If in 1776 you lower Science slider to 40% (still 1 turn to Fission), in the next turn Fission is not discovered, it requires one more turn.
Best regards,
Slawomir Stachniewicz.
http://www.civfanatics.net/uploads6/scientGA.ace
The game requires FixPack 1.15 beta to play. It is 1768 AD, AFAIR 11th turn of my Scientific GA. Here are steps to reproduce the bug:
- change research to some different tech, e.g. Fission (to make sure it is started from scratch)
- adjust Science slider to the minimal level that the Status Window (or however is called the bottom right window, toggled with Del) says that it will require 4 turns to research (for Fission it is 60%)
- choose immediate End of Turn several times, clear pollution only (there are ENOUGH workers), if there are no more tiles to work make all Specialists to be Scientists, agree to reasonable AI trades, don't agree to any ROP's, MPP's or alliances.
1770: Status Window says that there are still 4 turns left!
1772: 3 turns left.
1774: 2 turns left.
1776: 1 turn left.
1778: Fission is discovered in 5 turns instead of 4.
In short: Status Window shows what should be if there was a Scientific GA but in fact it has no effect.
If in 1776 you lower Science slider to 40% (still 1 turn to Fission), in the next turn Fission is not discovered, it requires one more turn.
Best regards,
Slawomir Stachniewicz.