Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 3,939
Civ2, Civ3, Civ4 nor Civ5 have been groundbreaking IMO. They were just graphic updates for the most part.
But, what do I call "groundbreaking" ? A concept. Civ1 was groundbreaking. It invented the concept of playing a whole civilization from years -4000 to 2000+, recreating the science advancement. This, IS groundbreaking, amazing, mind blowing. Now, I wish the concept is deepened in order to make something more in the line of this, instead of serving again eternally the same tweaked game.
I'm bored of playing Civ ? All right, let's make its attributes shine more relevantly in the next iteration ! It's not about making things slightly-different-but-hugely-the-same, it's about thinking deeply of what makes the concept so great. (I won't say addictive, because "addictive" seems to me a side funny remark good for the off topic forum)
I've said it, IMO the power of the concept is this crossing throughout the ages, scientifically, and also historically. We can represent approximately science history, but events of History are impossible to represent for the most part. And the point would be just to learn History.
What's interesting here is recreating History. You need strong representative existing elements, making them tie in as much as possible. Everything that makes you think you can create your own side story in a parallel world, that seems credible.
So, the more realistic it is, the better. Let's overcome the mechanics of victory. They are not important.
Gameplay ? It in a game is usually what forces you, not what you contemplate.
But, what do I call "groundbreaking" ? A concept. Civ1 was groundbreaking. It invented the concept of playing a whole civilization from years -4000 to 2000+, recreating the science advancement. This, IS groundbreaking, amazing, mind blowing. Now, I wish the concept is deepened in order to make something more in the line of this, instead of serving again eternally the same tweaked game.
I'm bored of playing Civ ? All right, let's make its attributes shine more relevantly in the next iteration ! It's not about making things slightly-different-but-hugely-the-same, it's about thinking deeply of what makes the concept so great. (I won't say addictive, because "addictive" seems to me a side funny remark good for the off topic forum)
I've said it, IMO the power of the concept is this crossing throughout the ages, scientifically, and also historically. We can represent approximately science history, but events of History are impossible to represent for the most part. And the point would be just to learn History.
What's interesting here is recreating History. You need strong representative existing elements, making them tie in as much as possible. Everything that makes you think you can create your own side story in a parallel world, that seems credible.
So, the more realistic it is, the better. Let's overcome the mechanics of victory. They are not important.
Gameplay ? It in a game is usually what forces you, not what you contemplate.