Thunderbrd
C2C War Dog
I was thinking at least this yes. I'll try to address this very soon.1. There must be a basic cargo space for every ship somewhere in the xml. Wouldn´t it be possible to display this in the city view (as "base cargo space")? What we see now after the ship is built could be called "actual cargo space". This would also be very helpful to understand how the cargo space changes, e.g. after merging units or after using a promotion.
Yeah, it's certainly worthy of note and I'll look into it but again - very complex stuff so I'm not sure I can promise success in this venture.2. On pathing: I never play with terrain damage on, but if you do, will the AI avoid the damaging terrain when auto-pathing? Maybe something could be learned for the reef issue.
3. Another annoying thing I have observed with ships (this is already in the base game): When I have multiple transports in a harbour city and I want load a unit then I can decide on which ship I load. This is very helpful if I have ships with different movement points left, damaged and undamaged ships, different cargo sizes etc.
But when I have a number of transport ships just lying at the coast then I can´t decide which ship to load, one is chosen automatically. There also seems to be a tendency to load especially on damaged ships, even if they currently are on repair/heal modus.
It would be great to have the option to select a ship all the time and not only in a city.
There would be a way to do this I think... it's a matter of rearranging the ship order by something other than the basic index. Of course they aren't trying to board ships that are damaged first - it's just whichever ships are considered 'first' in the list - and that does tend to mean the damaged ones more likely since the same order determines which ones are first to be damaged by ranged attacks, or collateral, or defend first when all are equivalent.A good point...
But maybe we (you ) could find a way that at first the unharmed transports are filled.