I think it makes a lot of sense: happiness should decrease when units are killed. I do not know why this hasn't been implemented in CIV, but this is very common sense? Maybe not implemented purely to compensate for the poor AI tactics and its "thinking" limitations?
I think there should be unhappiness when your units are killed, and there should be social policies/religious perks to control the rate of this unhappiness and for how long it lasts for.
What do you think?
I think there should be unhappiness when your units are killed, and there should be social policies/religious perks to control the rate of this unhappiness and for how long it lasts for.
What do you think?