Blender Situation

bane_

Howardianism High-Priest
Joined
Nov 27, 2013
Messages
1,559
Hi, I hope you can help me. When I export to .br2 I get an error saying the object has no name. It says something about 'obparent' but I followed the instructions from Deliverator's thread at risk, specially the part where I have to make it a parent.
I'm a total noob in this, so if I said something nonsense, credit it to that. :p

*big image*
Spoiler :


I already tried removing the cube but no success.
 
Did you try what Ekmek suggested and delete the cube? Do all you have all vertex groups assigned to their bones even if they contain no meshes?
 
Yes, haha. I even said so in the last part of this thread.
About the second part, I have no idea. I don't even know what that means. :\

I know what you have done as I just did it. I am assuming you followed Ekmek's bone weight copy tutorial (which is a real time saver by the way). You can not just finish there you need to join (CTRL-J) the new mesh to the old mesh then in Edit mode mesh select the new mesh and separate from the old mesh (P). This way the mesh will be properly parented to the skeleton. See my tutorial for more detail of how to do this step.
 
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