Is there a section for requesting mods?
Moderator Action: Yes there is. I've moved your request to that thread.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
I had a look in this forum and its subsections and didn't find one that is appropriate. It could be somewhere or I just totally missed it. If there is, could this thread be appropriately moved.
I am interested in getting some minor mods such as:
1. Coveted Land penalty -- It doesn't make sense how it works. Really, you don't go around seeing poor and low in resource country saying: I want oil, but becasue you have the oil, there for I covet your land, and so you have to sell/trade it dirt cheap to me. The only time is after territories (or cities) are conquered, only if it previously belonged to that civ in particular. But warmonger penalty is more than enough as a penalty as it is.
2. City State Trespass -- Relax on trepassing penalty on city states. When you try to clear a barbarian camp, and if the city state have minimal land, or a bottle neck land and your units need to pass through that territory (and sometimes other civ or the city state's unit is in the way), you end up having your unit on city state's land for longer than expected and the negative influence would have already undone the good you about to do when clearing the barbarian camp.
Similarly, though less of a concern, yet still frustrating is also when you try to build road to the city state. Your worker, which is non-military won't incur negative influence via trepassing. If they city state's units are blocking the only tiles which a road could be connected and sometimes they do not move that unit for quite a long time, you end up giving up. This is particularly so when the city state is on a narrow single line tile on peninsula. For this, they city state need to be aware of it's request for road, and if they detect a civ worker is close by, the city state should clear way for the road to be built. Better yet, there should be a function to communicate the road path to be build, and this would allow better coordination.
3. Trade Request -- Recent patches have made AI civ somewhat more proactive in trading for resources, particularly luxury. It would be good if it applied to strategic resource as well. It would be good, and if possible to create a memorandum of understanding for future trade. For example, you may indicate to the AI that by turn x that you'll you such resource to available for trade. And make a request for AI to reserve their luxury for trade in the future, should it suit them. On a tangent to this, if a civ is low on happiness, would it not be in their best interest to do at least a fair trade on luxury (e.g. one luxury for another), rather than taking into account of negative modifier which would result them in unhappiness (or soon to be) and thus face the harsh ill effects.
4. Notification icons (the ones that pop up at the lower right hand corner, usually at the start of each turn) - It needs to be change to reflect it more accurately. Currently, icons are too simplistic and same one use on many different type of events. You read a wall of text for each notification to understand what is actually required. It would be good to have one window which contains the event notification at the start of each turn, where it can be categorised, search and maybe rearranged into a planner. This would give a sense of goal orientation management and understanding.
Examples include:
- CS request matches their city state type (happy, religion, food etc) and request type (e.g. world wonder icon that matches it, instead of simplified diamond icon, which in some instead relates golden age in other context). But right now, all city state request simply pops up the one generic city state icon.
- Add a new notification when you are reaching low on happiness.
- Allow for creating notification reminder for yourself: On turn x do certain activity, for certain purpose. E.g. start building road to city state for satisfy the city state request.
There are other things that I would like to change. I'll see how these proposal goes.