Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Forced resettlement causes you to lose 1,2,or 3 population points when you change governments. It is based on city size (town, city, metro, respectively)
 
Rhye, are we finished with patches then? I mean, is it installer time? Don't wanna push, but as far as I can foresee tomorrow will probably be the last day for a fortnight or so I could dedicate to that.
 
Aeon... I stand corrected. Its been awhile since I read the O'Brian books.

and a great sight regarding the Royal Navy
 
I just want to point out that either increasing the frigate to 4 defense or making a ship of the line with 4 defense would really degrade the Man o'War. And I think that the galleon should definitely defend with 3 and the MoW 4. Having the Galleon defend with 4 and frigate with 3 gives no reason to escort galleons with frigates(or ship of the line if you like).

Oh yeah, how could I forget? I would love to do the succession game! I can start it next week only, so it might be better if I was one of the last people depending on when we start.

My vote would go for Japan because I have been wanting to play them for awhile and have never played an Eastern civ before.
 
I agree that this would indeed hurt the MoW... so why don't we increase its bombardment a tad?

And Galleons should indeed defend at three! That sounds logical, considering how difficult it would be to fight with a heavily laden, sluggish transport. Not much room for guns and ammunition if all the space is used by soldiers.

... it looks like we are going for a radical restructure of the naval system once again ;p

I doubt that any other mod is ever going to be able to do more than copy this organization of the naval move rates/ship types. This really ought to be listed as the top mod for navies!
 
Rhye said:
New Zealand, I guess

close - sydney. g'day. :)

edit: i like the discussion on naval modifications that's going on. it's a shame it's come up after the latest patch, but it definitely sounds like something that should be implemented.

EW
 
Aeon221 said:
I agree that this would indeed hurt the MoW... so why don't we increase its bombardment a tad?

So, the MoW is going to remain the replacement of the galleon, right? We must find a solution that doesn't hurt it.


Aeon221 said:
And Galleons should indeed defend at three! That sounds logical, considering how difficult it would be to fight with a heavily laden, sluggish transport. Not much room for guns and ammunition if all the space is used by soldiers.

Galleons were used as warships, too. The invincible armada was composed by galleons mostly. They were slow but powerful.

Aeon221 said:
Sounds fine, except that I would suggest transposing SoL's and Ironclads in the upgrade tree, so that Ironclads=> Dreads and SoL's=> Cruisers

Why? SoL were big beasts, like Dreadnoughts were and Battleships are.



Aeon221 said:
Have you considered taking the same route with the Privateer that you did with the Militia=>Guerilla line? As they are in many ways the same (they are all 5th Column activities after all), it would make sense to make them support free, weaker hp, and slightly more (or less) expensive... although it might be necessary to lower their stats accordingly!

Sounds good.
 
Micromegas said:
Rhye, are we finished with patches then? I mean, is it installer time? Don't wanna push, but as far as I can foresee tomorrow will probably be the last day for a fortnight or so I could dedicate to that.

I'd like to, but this discussion about Ship of the Line is going on.

It's not sure that I will implement it. If we reach a good solution, then expect another patch soon. Otherwise, you can go with the installer. I'd wait some more time in any case, because bugs or misspells can always pop up.
 
Gunner said:
Oh yeah, how could I forget? I would love to do the succession game! I can start it next week only, so it might be better if I was one of the last people depending on when we start.

My vote would go for Japan because I have been wanting to play them for awhile and have never played an Eastern civ before.


I don't know how's long a SG.

If it is quick, then we (5) can begin with Scandinavia now, and start a new one next week or so, with Japan, Gunner, and hopefully, Ships of the Line!
 
MoW and SoL could have similar stats. Just give the MoW particular advantages (e.g., lethal sea bombard, lower cost, and/or no support cost).

In the Wikipedia discussion on destroyer escorts (DE) (http://en.wikipedia.org/wiki/Destroyer_escort)
it mentioned how WWII transport convoy speeds were in the 10-15 kt range, so DE's needed to be only somewhat faster (as opposed to 30+ kts for a fleet destroyer). The frigate USS Constitution's speed is listed as 12 kt.
The point being that sail speeds are not much lower than WWII transport speeds. Some ASSAULT transports might individually be faster, but only the assault ships (if that). The bulk would not be faster. Of course, modern transports may be faster, though I would guess only up to 25 kts.

1 knot (nautical mile/hour) = 1.8 km/hr

[EDIT] Doh! Frigate speed of 12 kts if the winds cooperate.
 
I dont have any experience with SG's yet I would guess that they take longer than that.

For the ship of the line thing, I would support just changing the frigate's name to ship of the line. IMHO adding a redundant scout unit probably wouldn't be useful, and the AI probably won't use it.
 
Ok, Rhye, I think I'll begin testing, some minor changes won't be too hard to add later. Do you want me to include something like a license? I would recommend to forbid redistribution on cds with mags without written permission as a minimum. Besides that I think I'll add a programm group with a link to this thread, to the uninstaller and maybe the readmes; also I'd like to include the basic 2.66, so everything installs in one smooth process. Sounds alright with you? And is there anything else you'd like me to add?
 
Micromegas -> You can begin if you want. OK for what you proposed. Remember to include the 2 readmes. And please, if I release a patch, remember that I'll ask you to update it!
But wait...where do we put that file then?


Jaybe->Hello! It's been a while since you posted here last time. Welcome back!


Aeon, etc. ->I have to say that I cannot find a solution (for now) for the SoL. I tried to mess up the stats, and found that it is redundant. And what's worse: I read that galleons were the Spanish ships of the line! This confuses everything. And the Man-o-War, that's another problem, as it is a very generic name. I'm having an headache because of this. :wallbash:
 
@Micromegas: Use a copyleft!

@Rhye: I promise to start reading up on this stat! I had a feeling that Galleons sounded Spanish... I mean, you never read about Drake sailing in a Galleon, but he is always capturing one hither and yon on his plunderous rampages across the Spanish Main ;p

However, as there were many doing duty as transports and treasure ships, it seems fine to use it as a Transport ship. I mean, if you look at Pirates! there are six types of galleons, and half of them are trade ships, so no reason to sweat too much ;p

It'll all turn out for the best after a bit haha
 
I'm sorry, but I have no webspace to offer right now. But I think if the installer is working as it is supposed to, it might be worth considering to replace the zips? Also, once it is distributed to some ppl we could go for bittorrent and release it into the p2p world maybe. Geez, wished I'D have more money at disposition, I'd donate some space. But as it is I'm literally living from hand to mouth errr if that saying makes any sense in translation, plain - I'm rather poor. If replacing is an option, I'd propose rar as compression format of choice, esspecially as it is easier on multivolumes if it is needed to split the installer.
 
Simply fabulous. :goodjob:
 
Aeon, you mean the GPL? Good idea... in general, but I heard rumour-wise Firaxis may release a Best of the Mods cd, there might be a conflict. Anyone info on that?
 
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