AZSportsFan
Warlord
I have now tried two different times to play the Rise of Rome scenario from C3C, each time losing big to the Persians. Why do they start with a +1000 point lead? Anyhow, I have tried "conquest" and "culture", neither of which had me reach the goals by the end of 130 turns. Anyone have that scenario fresh in their minds, who played as the Romans, that can give me a couple of pointers? I think that it is pretty impossible to reach the goals (50% population AND 30% territory) in the turn limit, leaving only score as the "tiebreaker". If I try to expand my civ that fast, I am left too thin. Now I do spend a lot of time on tile improvements (roads everywhere, a mine or irrigation wherever possible). perhaps for this scenario that is a bad idea given the time crunch? Any ideas?
PS. A total of 42 hours "wasted" on the two previous attempts. I say wasted but it was fun, just tiring, if you know what I mean!
PS. A total of 42 hours "wasted" on the two previous attempts. I say wasted but it was fun, just tiring, if you know what I mean!