A Dimensional Portal terrain feature would be nice, I like that. (The alternative would be a Dimensional Portal unit blocking access to and from Antares - I used this in the Civ2 MOOjr4 scenario -, which could be done for a scenario, but not for a mapscript.) The idea of a Dimensional Portal leading to another one (the 1st in Antaran space, the 2nd in "normal" space) again sounds perfect for a scenario, but could it be done for a mapscript? It would need an Antaran space section to be generated, which sounds complex, perhaps too complex for a mapscript?
Regarding the Elerians:
- artifact homeworld = Palace UU; would require some work, but might be alright (ideally ofcourse certain star systems w/artifacts should give 1 or 2 techs, but this is more or less covered w/spacewrecks in Civ-terms, I think). The problem with it is that it gives a regular science boost, as opposed to 1-2 free techs to start with (for a scenario I could do this without much trouble, for a mapscript it's a bit beyond my abilities)*
- Mind Control of colonies: good thinking (regarding the iRevoltProtection), but cultural conversion isn't what I'm thinking of - rather the 0-x anarchy turns after a colony gets taken. Is there a way to minimize this?
* I see this in connection with the 50% Human science boost and the 5% the Psilons now get; as said, I'd like to exchange those values (plus the 50% Human credit boost against the current Gnolam trade gain); that - in addition to an actual Charisma effect - would equalize the Human/Psilon/Gnolam abilities to their MOO II counterparts.
Regarding the Elerians:
- artifact homeworld = Palace UU; would require some work, but might be alright (ideally ofcourse certain star systems w/artifacts should give 1 or 2 techs, but this is more or less covered w/spacewrecks in Civ-terms, I think). The problem with it is that it gives a regular science boost, as opposed to 1-2 free techs to start with (for a scenario I could do this without much trouble, for a mapscript it's a bit beyond my abilities)*
- Mind Control of colonies: good thinking (regarding the iRevoltProtection), but cultural conversion isn't what I'm thinking of - rather the 0-x anarchy turns after a colony gets taken. Is there a way to minimize this?
* I see this in connection with the 50% Human science boost and the 5% the Psilons now get; as said, I'd like to exchange those values (plus the 50% Human credit boost against the current Gnolam trade gain); that - in addition to an actual Charisma effect - would equalize the Human/Psilon/Gnolam abilities to their MOO II counterparts.