Uighur_Caesar's Civilizations

You should do a Calvin Coolidge's America. All his diplomacy lines would be "..."
 
I had an idea for him floating around somewhere. I'll find and post it later tonight :)
 
America - Woodrow Wilson
UA: Fourteen Points
Trade routes with City-States generate influence (rate undecided) per turn. Pledging to protect a City-State grants 5 (10?) turns of bonuses as if you were allied with that City-State.
UU: Expeditionary Force
Replaces the Great War Infantry. Gains +1 Movement when embarked. May attack after returning to land.
UB: Victory Garden
Slightly more expensive than the Garden it replaces. Must be built near fresh water. Citizens consume 10% less food and generates additional production for military units (5%? 10%?) while at war.

I didn't have any E&D ideas, but a quick brainstorm generates:

D: Establish the League of Nations (unfortunately, my wanted effect to immediately make you host of the WC isn't possible to my knowledge)
D: Conduct a Draft (free military unit in each city, once per era, only when at war)
E: Zimmerman Telegram, could result in either improved relations or war with another Civ
E: Red Scare, not sure of effect yet

Here's something to start with for good ol' Woodrow. I'm trying to brainstorm another event, one that would be more positive than the ones I have above.
 
The percentage(and the POP bonus) need to be 20(for me). Otherwise its too weak...
 
This is a bit more radical (maybe a bit historical version) of World War 1 America

America
Spoiler :
Leader: Woodrow Wilson
UA: Fourteen Points
Annexed or Puppet Cities may be gifted to Allied Civilizations, 25% of all :c5food: Food, :c5gold: Gold, :c5production: Production output contributes to the Capital during :c5war: War and generate gifted Military Units or grant extra Experience to Allied Military Units within its borders
UU: Willys Jeep (???)
Unique Unit that does not suffer Movement Penalties in rough terrain, starts with a an additional 5 Experience when produced, and gains a 15% :c5strength: Combat Bonus against Unarmored Units.
UU: Expeditionary Force (Great War Infantry)
Cheaper yet slightly weaker than the Unit it replaces, defeating an Enemy Unit within Neutral or Allied territory generates +1 :c5happy: Happiness in the City and within your Capital as well as sharply increase Diplomatic Relations*
*I don't know, maybe relations change from Neutral to Friendly temporarily or something of the sort

Honestly I thought this design on the spot and it probably shouldn't be taken seriously, I mean it is literally a warmonger like civ but its supposed to be something unique and new, perhaps not polished but just something to throw out there for fun.
 
I think DonStamos is getting us on the right track. I don't really like the first half of the UA because a freedom tenet gives that effect, I do like the second half though. Maybe the Expeditionary Force could have a combat boost when fighting in allied civ/city state territory. As for the E&D, I guess League of Nations could give you extra delegates or some kind of city state bonus. For positive events, maybe Women's Suffrage could be used somehow.

EDIT:
John J Pershing could also be included in an event as he was in charge of America's forces and strategy during the war.

Also, I think Wilson's icon should be the League of Nations emblem. It's a star inside of a Pentagon so it'll look American enough.
 
I think DonStamos is getting us on the right track. I don't really like the first half of the UA because a freedom tenet gives that effect, I do like the second half though. Maybe the Expeditionary Force could have a combat boost when fighting in allied civ/city state territory. As for the E&D, I guess League of Nations could give you extra delegates or some kind of city state bonus. For positive events, maybe Women's Suffrage could be used somehow.

Yeah I agree, his design is a bit more reserved and efficient, although I am at a literal blank here, I know absolutely nothing Wilson, his policies, and his role in World War 1 mostly due to the fact by the time American Involvement was finally issued in April of 1928, the Central Powers were already suffering heavy losses specifically Austria-Hungary under Charles was really thier downfall, Germans were fighting off both the Western and Eastern theatres, Bulgaria doing nothing notable from my recollection, so I am not sure really what notable thing he did other than his planned Fourteen Points and his role in the Treaty of Versailles :confused: .
 
Thanks Nix! That map looks awesome. All that's left for NI is the icons and leader screen.

It look fantastic!!!, makes it look a lot bigger than the small country that looks on my map and pretty well done, By the way Caesar how has the America split going?
 
Damn straight it looks awesome, stellar job Nix!

I guess I needn't say how bizarre it feels to see NI coming to exist in Civ form, if my pedias for it were adequate - are there any others you need for your upcoming civs?

If you could do the pedias for the Saudi State that would be awesome.

Here's the design:

Leader: Abdulaziz Ibn Saud

UA: Wahhabiyya: Units trained in cities following your majority religion start with extra XP for every citizen following that religion. Upon making a unit, gain faith equal to it's starting XP.

UU: Ikhwan: Replaces Lancer and upgrades to Cavalry. Can remove heresy once and upon doing so gains XP according to how many heretics were removed. Starts with Shock I and reduces the combat strength of adjacent enemy units by -10%.

UB: Sharia Court: Replaces Courthouse. Maintenance equal to the amount of citizens not following your majority religion. +2 faith if all citizens in the city follow your majority religion. Inquisitors are 25% cheaper in this city and give +1 faith when garrisoned.

It look fantastic!!!, makes it look a lot bigger than the small country that looks on my map and pretty well done, By the way Caesar how has the America split going?

I haven't done much yet honestly. I've started doing Polk's XML and I've found music for both him and Jefferson. Calcul8or's also letting me use his Jefferson art so that's great.
 
I've just developed an interest in doing civs from the Napoleonic Era, although these will be done later. Right now I'm planning on doing: Peninsular Spain (guerrilla not Bonapartist), Alexander I's Russia, William Pitt's UK, Metternich's Austria, and Mahmud II's Ottoman Empire. Other options are: Muhammad Ali's Egypt (Viregel has been planning one for a while though so I'll leave that to him), Duchy of Warsaw, Confederation of the Rhine, and Prussia.

Right now I have two civ designs and wanted to see what you guys think:

Metternich's Austria

UA: Concert of Europe: During :c5goldenage: Golden Ages, City State :c5influence: Influence does not decay. 20% of :tourism: Tourism contributes to :c5goldenage: Golden Ages.

UGP: Foreign Minister: Replaces Great Merchant. Cannot build a customs house but it can be expended for a World Congress delegate (obviously needs a cap). OR if that's too OP: May start a :c5goldenage: Golden Age. More expensive either way.

UB: Konzerthaus: Replaces Opera House. Has a Great Musician specialist slot and two Music slots that give a same era theming bonus. Gain :c5goldenage: Golden Age points whenever a :c5greatperson: Great Person is born in this city.

Mahmud II's Ottoman Empire

UA: Tanzimat: Upgrading military units gives :c5science: Science relative to their XP. Every finished Social Policy tree or Level 3 Tenet reduce :c5gold: upgrade cost by 10%.

UU: Askar-i Mansure-i: Replaces Musketman and upgrades to Great War Infantry. +10 XP upon researching Rifling. Every Level 5 Askar-i Mansure-i reduces the cost of Social Policies by 2% (will have a cap.)

UB: Mekteb-i Harbiye: Replaces Military Academy. +2 :c5culture: Culture. +20 XP for units trained in this city. Units not trained in a city with a Mekteb-i Harbiye gain +10 XP when garrisoned in a city that has one. (Once per unit)
 
Haven't had a look at the designs in detail yet, but couldn't you utilise the abilities of CSD's Great Diplomats for the Foreign Minister?

They can be expended in City State territory to create a Unique improvement that provides a delegate, but there can only be one of these per city state. Not sure if that's entirely what you are going for, but it should be easy enough to adapt. I'll get to work on the pedias tomorrow morning, just pm me the areas you want me to cover for each of them and such.

Also, is it even possible to increase the cost of GM's without doing so for Scientists and Engineers?
 
Haven't had a look at the designs in detail yet, but couldn't you utilise the abilities of CSD's Great Diplomats for the Foreign Minister?

They can be expended in City State territory to create a Unique improvement that provides a delegate, but there can only be one of these per city state. Not sure if that's entirely what you are going for, but it should be easy enough to adapt. I'll get to work on the pedias tomorrow morning, just pm me the areas you want me to cover for each of them and such.

Also, is it even possible to increase the cost of GM's without doing so for Scientists and Engineers?

That's a good idea. I'll look into it. And as for the GM cost, yeah it's possible. I'd just have to make a policy that gave a negative % to GM generation.
 
Putting something on the table as I like Napoleonic Countries too (albiet something different):

Kingdom of Westphalia
Leader: Jerome Bonaparte
UA: L'état du modèle
:c5citystate: City-State Influence from gifting Military Units or Great Generals are doubled, previously Pillaged tiles or Improvements are repaired 10% faster and provide +1 :c5happy: Happiness in the City upon repair.
UB: Napoleonshöhe (Hotel)
Acquired at Electricity instead of Refrigeration, During :c5war: War it generates +2 :c5happy: Happiness for every Military Unit produced, and increases :c5happy: Happiness output in captured Cities by 25%
UU: Corps d'Armee (Musketman)
Slightly stronger than the Unit it replaces, gains the Unique Promotion "Coalition Combatantt" it gains +1 :c5moves: Movement and a 5% :c5strength: Combat Bonus in Enemy Territory, as well as repair pillaged tiles within previously captured Cities
Something I came up with if your interested, may need some balancing but is fairly synergistic
 
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