Luthor_Saxburg
Vassal of Civilization
- Joined
- Jan 19, 2005
- Messages
- 4,454
SETTINGS
Game Version: BtS 3.19
MOD: World War II 1939
Scenario: WWII 1940 Global Scenario by JediPimp adapted to MultiPlayer by Luthor
Starting date: June 1940 (kind of)
Difficulty for humans: Prince
PBEM MOD
The PBEM will be based on the MOD called World War II 1939. Here are the downloads of the MOD for this specific PBEM:
http://www.mediafire.com/download.php?thnw2mssm1uy1p8
http://www.mediafire.com/download.php?3haghfi18xqfk73
The scenario starts in June 1940, which is, on a broad sense, more or less historically realistic in Europe but does not respect the exact situation on that moment in history in Asia.
In Europe, the Axis has conquered Poland, France and Norway and signed a peace treaty with the Vichy French (which only have possessions in Africa and not in Europe).
In Asia, Japan is at war with China. It has a mighty navy and a relevant army but lacks oil due to the oil embargo. The Rising Sun Empire is at peace with USA and the Commonwealth. and now faces a difficult choice: should it follow the path of peace or... war?
The starting wars are the following:
- GB and Germany
- GB and Vichy
- Japan and China
GAME OPTIONS
NO City Flipping from Culture
Raging barbarians
Aggressive AI
No Tech Trading
Require Complete kills
No Vassal States
No Espionage
VICTORY CONDITIONS (in the game)
Nations can ally between themselves but, in the end, there can be only one victorious nation! The victory conditions are the following ones: Time, Conquest, Domination, Diplomatic.
VICTORY CONDITIONS (out of the game)
a) Victory by location control
If a nation, at a certain point in time holds any 7 of the VIP cities it will be immediately declared the winner (regardless of the victory points scored in the game).
b) Victory by spreading ideologies
- If the Communist "Religion" influence gets higher than 40% then USSR is the game winner.
- If the Fascist "Religion" influence gets higher than 40% then Germany and Japan are co-winners.
- If the Democratic "Religion" influence gets higher than 67% then USA and GB are co-winners.
How to determine the true winner amongst co-winners? By the number of VIP cities held at that moment. If they are the same... then the nation with the highest Civ score wins.
The VIP cities are: London, Jerusalem, Washington, Panama, Ankara, Berlin, Rome, Tokyo, Pekin, Singapure, Moscow, Vladivostok, Buenos Aires, Sydney, Cape Town.
COUNTRIES:
00. Neutrals - AI
01. Mexico - AI
02.Islamic League - AI
03. Germany - Player A (which is really European Axis)
04. Japan - Player B
05.Italy - not active (merged into Germany)
06. Vichy France - AI
07. USSR - Player C
08.China - AI
09. USA - Player D
10. Argentina - AI
11. Brazil - AI
12. Great Britain - Player E (which is really CW+Minor Allies)
13.India - not active (merged into CW)
14.Canada - not active (merged into CW)
15.Australia - not active (merged into CW)
PLAYERS
Player A - Germany: DANIEL
Player B - Japan: ECHTELION
Player C - USSR: LUTHOR
Player D - USA:NIGHTHAWK419 PHYLHOM
Player E - Great Britain:ECLIPSE NIGHTHAWK419 PHYLHOM
TRACKER
http://www.ruffhi.com/php/tracker_v6.php?game=pbemTora
HOUSE RULES (current)
Razing Cities
* Razing cities WITH World Wonders is NOT allowed;
* Razing cities that hold the VIP status is NOT allowed;
* Razing cities that are not "cramped" is NOT allowed;
* It is allowed to raze cramped(*) cities that are not VIP and do not have World Wonders
Nuclear Weapons
* It is only allowed to USE nuclear weapons from 1945 onwards;
* Each Nation can only fire 2 nuclear weapons until it is a victim of such weapons
Other Rules
* Declaring War has no restrictions apart from common sense (USA not allowed to declare war on GB, for instance)
* Units can not have negative movement points (zero movement points is allowed).
* Because of bugs, the following Air Missions are not allowed: Airbomb Buildings, Airbomb Factories, Fighter Engagement, Port Airbomb.
HOUSE RULES (1941 to June 1944)
- City Razing of cities WITH World Wonders is NOT allowed;
- City Razing of VIP cities is NOT allowed;
- City Razing of any other city is allowed;
- It is only allowed to USE nuclear weapons from 1945 onwards;
- No rules for making peace or declaring war;
- There are neither forced alliances neither forced wars;
- Units can not have negative movement points (zero movement points is allowed).
- USA and Commonwealth need to declare war and make peace at the same time (so no possibility of having separate wars). Only valid against humans.
- Because of bugs, the following Air Missions are not allowed: Airbomb Buildings, Airbomb Factories, Fighter Engagement, Port Airbomb.
HOUSE RULES (1940-1940)
- USA can not declare war until 1941. If they are attacked by a human prior to that, then they can declare war on whom ever they want;
- Commonwealth can not give cities to USA during 1940;
(*) Cramped City = Citiy that has 2 other cities less than 3 spaces away.
Examples of such cities are: Alger, Oslo, Tunis, Bergen (IF they did not hold Wonders).
.
Game Version: BtS 3.19
MOD: World War II 1939
Scenario: WWII 1940 Global Scenario by JediPimp adapted to MultiPlayer by Luthor
Starting date: June 1940 (kind of)
Difficulty for humans: Prince
PBEM MOD
The PBEM will be based on the MOD called World War II 1939. Here are the downloads of the MOD for this specific PBEM:
http://www.mediafire.com/download.php?thnw2mssm1uy1p8
http://www.mediafire.com/download.php?3haghfi18xqfk73
The scenario starts in June 1940, which is, on a broad sense, more or less historically realistic in Europe but does not respect the exact situation on that moment in history in Asia.
In Europe, the Axis has conquered Poland, France and Norway and signed a peace treaty with the Vichy French (which only have possessions in Africa and not in Europe).
In Asia, Japan is at war with China. It has a mighty navy and a relevant army but lacks oil due to the oil embargo. The Rising Sun Empire is at peace with USA and the Commonwealth. and now faces a difficult choice: should it follow the path of peace or... war?
The starting wars are the following:
- GB and Germany
- GB and Vichy
- Japan and China
GAME OPTIONS
NO City Flipping from Culture
Raging barbarians
Aggressive AI
No Tech Trading
Require Complete kills
No Vassal States
No Espionage
VICTORY CONDITIONS (in the game)
Nations can ally between themselves but, in the end, there can be only one victorious nation! The victory conditions are the following ones: Time, Conquest, Domination, Diplomatic.
VICTORY CONDITIONS (out of the game)
a) Victory by location control
If a nation, at a certain point in time holds any 7 of the VIP cities it will be immediately declared the winner (regardless of the victory points scored in the game).
b) Victory by spreading ideologies
- If the Communist "Religion" influence gets higher than 40% then USSR is the game winner.
- If the Fascist "Religion" influence gets higher than 40% then Germany and Japan are co-winners.
- If the Democratic "Religion" influence gets higher than 67% then USA and GB are co-winners.
How to determine the true winner amongst co-winners? By the number of VIP cities held at that moment. If they are the same... then the nation with the highest Civ score wins.
The VIP cities are: London, Jerusalem, Washington, Panama, Ankara, Berlin, Rome, Tokyo, Pekin, Singapure, Moscow, Vladivostok, Buenos Aires, Sydney, Cape Town.
COUNTRIES:
00. Neutrals - AI
01. Mexico - AI
02.
03. Germany - Player A (which is really European Axis)
04. Japan - Player B
05.
06. Vichy France - AI
07. USSR - Player C
08.
09. USA - Player D
10. Argentina - AI
11. Brazil - AI
12. Great Britain - Player E (which is really CW+Minor Allies)
13.
14.
15.
PLAYERS
Player A - Germany: DANIEL
Player B - Japan: ECHTELION
Player C - USSR: LUTHOR
Player D - USA:
Player E - Great Britain:
TRACKER
http://www.ruffhi.com/php/tracker_v6.php?game=pbemTora
HOUSE RULES (current)
Razing Cities
* Razing cities WITH World Wonders is NOT allowed;
* Razing cities that hold the VIP status is NOT allowed;
* Razing cities that are not "cramped" is NOT allowed;
* It is allowed to raze cramped(*) cities that are not VIP and do not have World Wonders
Nuclear Weapons
* It is only allowed to USE nuclear weapons from 1945 onwards;
* Each Nation can only fire 2 nuclear weapons until it is a victim of such weapons
Other Rules
* Declaring War has no restrictions apart from common sense (USA not allowed to declare war on GB, for instance)
* Units can not have negative movement points (zero movement points is allowed).
* Because of bugs, the following Air Missions are not allowed: Airbomb Buildings, Airbomb Factories, Fighter Engagement, Port Airbomb.
HOUSE RULES (1941 to June 1944)
- City Razing of cities WITH World Wonders is NOT allowed;
- City Razing of VIP cities is NOT allowed;
- City Razing of any other city is allowed;
- It is only allowed to USE nuclear weapons from 1945 onwards;
- No rules for making peace or declaring war;
- There are neither forced alliances neither forced wars;
- Units can not have negative movement points (zero movement points is allowed).
- USA and Commonwealth need to declare war and make peace at the same time (so no possibility of having separate wars). Only valid against humans.
- Because of bugs, the following Air Missions are not allowed: Airbomb Buildings, Airbomb Factories, Fighter Engagement, Port Airbomb.
HOUSE RULES (1940-1940)
- USA can not declare war until 1941. If they are attacked by a human prior to that, then they can declare war on whom ever they want;
- Commonwealth can not give cities to USA during 1940;
(*) Cramped City = Citiy that has 2 other cities less than 3 spaces away.
Examples of such cities are: Alger, Oslo, Tunis, Bergen (IF they did not hold Wonders).
.
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