This is a Deity game with the "Amazon Plus" map, standard size. There are five civs (less than the usual eight), yourself the Celts, and you'll be up against the following:
- Brazil
- Dutch
- Aztecs
- Iroquois
All of which have advantages in this predominately Jungle map.
There are no city states and no ruins.
Barbarians are raging, and particularly considering the expanse of this map, there will be no shortage of them. However, the Celts UU is particularly useful for farming faith from Barbarians, so you should get a jump start on religion.
Also there are no victory conditions enabled, the only victory I'm accepting is annihilation of all opposing civs.
Staying alive at least in the early game is relatively easy, there's plenty of room on the map and jungle separates you from your opponents preventing them from rushing. It works both ways though.
I do have the dominant religion though, and managed to get Sacred Path early for the +1 culture for Jungle hexes (Celts get 1 Faith per turn just for settling next to a forest, so be sure to do so and you'll easily get the first Pantheon). I've gone Honor->Piety, I think Honor is a must with all the Barbs, but if you didn't want to focus on religion perhaps there's alternatives for a second choice.
I'm stuck on 5 cities (compared to well over a dozen for my opponents) at around turn 250. Maybe others will do better than me. I suspect the aim of the game here is hold steady until the end of the tech tree, at which point tech evens up and it might be worth then trying to expand. People might have different approaches though.
I intentionally picked these settings in an attempt to make it a game that lasts well into the modern era, though I'd be very interested if anyone finishes early.
UPDATE: This is a lot more difficult than I thought. Once you get attacked by a technologically advanced civ you're in serious trouble. I was gone by about turn 280. I'd be interested if anyone can even stay alive well into the modern age in this game.
- Brazil
- Dutch
- Aztecs
- Iroquois
All of which have advantages in this predominately Jungle map.
There are no city states and no ruins.
Barbarians are raging, and particularly considering the expanse of this map, there will be no shortage of them. However, the Celts UU is particularly useful for farming faith from Barbarians, so you should get a jump start on religion.
Also there are no victory conditions enabled, the only victory I'm accepting is annihilation of all opposing civs.
Staying alive at least in the early game is relatively easy, there's plenty of room on the map and jungle separates you from your opponents preventing them from rushing. It works both ways though.
I do have the dominant religion though, and managed to get Sacred Path early for the +1 culture for Jungle hexes (Celts get 1 Faith per turn just for settling next to a forest, so be sure to do so and you'll easily get the first Pantheon). I've gone Honor->Piety, I think Honor is a must with all the Barbs, but if you didn't want to focus on religion perhaps there's alternatives for a second choice.
I'm stuck on 5 cities (compared to well over a dozen for my opponents) at around turn 250. Maybe others will do better than me. I suspect the aim of the game here is hold steady until the end of the tech tree, at which point tech evens up and it might be worth then trying to expand. People might have different approaches though.
I intentionally picked these settings in an attempt to make it a game that lasts well into the modern era, though I'd be very interested if anyone finishes early.
UPDATE: This is a lot more difficult than I thought. Once you get attacked by a technologically advanced civ you're in serious trouble. I was gone by about turn 280. I'd be interested if anyone can even stay alive well into the modern age in this game.