INEMONH 2.0 progress updates

Cheezy the Wiz

Socialist In A Hurry
Joined
Jul 18, 2005
Messages
25,238
Location
Freedonia
Hello, all! I've been working on Version 2.0 of my mod "Insert Epic Mod Name Here (INEMONH" on and off for more than a year, whenever I have time, or the muse of modding sees fit to pay me a visit. After hammering out a bunch of improvements and wonders over the weekend, I decided I had sufficient progress to share with you all!

First, 2.0 will feature a whole new terrain set: Womoks Terrain Greener. As there are no volcanoes in his terrain, the old Sn00pys ones remain, so it looks a bit silly, but whatever, its the best that can be done. I've also made the old Marsh tiles I was using for Ideal City Locations (a concept you're familiar with if you've played the first version of INEMONH) clear, and are now only distinguishable from normal Grassland tiles by the small village icon that appears as the bonus resource "Ideal City Location." This makes the map look much prettier.

I have added a host of new resources as well, including Copper, Hemp, Nickel, Silicon, Silver, Tin, as well as a new tier of food-producing Bonus Resources, which come about with the discovery of Medicine, and grant much larger food amounts (most are around +10 food).

By far the greatest expansion in INEMONH 2.0 is units. There are several new types of unit being revealed in the new version, but more importantly, there are now a myriad of flavor units, with nearly every unit having an average of 10 flavor units for it, often more, but sometimes less. This brings the new unit total to more than 400 units. It will increase the size of the download substantially, which worries me, but I feel the quality of the mod would suffer if it were not so.

There will be two new governments: Parliamentary Democracy, which will function as a parallel to Federal Republic, with a slightly different set of buildings available, and Socialism, which will feature many new buildings from what I consider to be an under-represented category; many buildings under Socialism will have prerequisites from Federal Republic, and all buildings under Communism will have prerequisites in Socialism, to better illustrate the economic trend that Marxist thought dictates.

Improvements have been less well-developed, and I will be lifting largely from the Double Your Pleasure mod that I love so much. I'm really standing on the shoulders of giants with this, and I really like the way they developed a lot of concepts, so I have chosen to honor their legacy by including them in my mod.

I have not decided on shield cost or maintenance cost for any of these, but the $ indicates that I expect to make them very expensive, even considering the increasingly progressive costs of improvements and wonders as the game progresses.

These were the new improvements and wonders I came up with the other day. This is not a list of all new wonders and improvements to the mod.

Spoiler :
Improvements

First line is title
Second is requirements
Third is functions

Uranium Mine
Uranium in radius
+25% production, -1 happy face

Saltpeter Mine
Saltpeter in radius
+25% trade, -1 happy face

Spice Plantation
Spices in radius
+25% trade, +25% luxury, -1 happy face

Ivory Merchant
Ivory in radius
+25% trade, +25% luxury

Fur Trader
Furs in radius
+25% trade, +25% luxury

Aluminum Purification Plant
Aluminum in radius
+25% production, +1 pollution, -1 happy face

Dyes Merchant
Dyes in radius
+25% trade

Winery
Wines in radius
+25% trade, +25% luxury

Rubber Plantation
+25% trade, +25% production, -1 happy face

Silk Farmer
Silks in radius
+25% trade, +25% luxury

Iron Smelter
Iron in radius
+25% production, +1 pollution

Coal Mine
Coal in city radius
+25% production, +1 pollution, -1 happy face

Cotton Plantation
Cotton in city radius
+25% trade, -1 happy face

Sugar Plantation
Sugar in city radius
+25% luxury, +25 trade, -1 happy face

Gold Mine
Gold in radius
+50% trade, -1 happy face

Silver Mine
Silver in radius
+50% trade, -1 happy face

Horse Farm
Horses in radius
+25% production

Gems Mine
Gems in radius
+50% trade, -1 happy face

Copper Smelter
Copper in radius
+25% production, +1 pollution

Nickel Smelter
Nickel in radius
+25% production, +1 pollution

Prison
Requires courthouse
-1 happy face, reduces corruption, produces Chain Gang unit every 15 turns

Textile Mill
Fresh water, water mill
+25% production, -2 happy faces

Industrial Complex
Iron, coal
+25 production, +1 pollution

Collective Farm
Socialism, Granary
+25% production, +1 commerce in every city tile

State-owned Farm
Socialism, Granary
+25% production, +1 food in each tile

Department Store
Bank
+25% trade, +25% luxury, +1 happy face

Worker’s Council
Bank, city size >7, Factory
-1 happy face

City Governance Buildings – each is an improvement
Agora – Level 1 Downtown
Prerequisite for many Ancient Era buildings
+25% trade, -1 happy face

Piazza – Level 2 Downtown
Prerequisite for many Medieval Era buildings
+25% trade, -1 happy face

Haussmannization – Level 3 Downtown
Prerequisite for many Industrial Era buildings
+25% trade, -1 happy face

City Planning – Level 4 Downtown
Prerequisite for many Modern Era buildings
+25% trade, - happy face


Wonders and Small Wonders


Horyu-ji Temple
+1 happy face in each city, Tourist Attraction

Dome of the Rock
+3 happy faces in city

Circular City of Baghdad
+50% city defense, reduced corruption, +50% trade, +50% luxury, city produces veteran units

Cottage Industry – Small Wonder
Fresh water in radius, windmill, water mill
Places a Textile Mill in every city


$ Five Year Plan – Small Wonder
Requires Socialism, Worker’s Council (imp)
Places an Industrial Complex in every city, +4 pollution, +100% production in city


$ Collectivization – Small Wonder
Socialism, Worker’s Council
Collective Farm in every city, +4 pollution



$ Triumph of the People
Socialism, Executive Offices (imp), Wall Street (SW), Collective Farm
+10 happy faces in every city
+50% production


$ Universal Healthcare – Small Wonder
6 hospitals
Places a Granary in every city, +1 happy face in every city


$ Agricultural Subsidies – Small Wonder
6 granaries
+3 happy faces in every city

Government Buildings – each is a Small Wonder

Parliament
Palace
+1 happy face in every city, -1 war weariness in every city

Supreme Court
Palace
Places a District Court in every city

$ Ministry of Education
Palace, 10 universities
Places a Public School in every city

$ Ministry of Defense
Palace, 10 Barracks
Places a Civil Defense in every city


I will update this thread as new developments occur. You can now find a link to this thread in my signature.
 
How do you get with 25% trade when the editor only allows for 50%?
 
How progress?
 
This looks good; the only mod that has a basis in Marxist thought :lol:

Are you changing the civs around?
 
@ Cheesy: How do you get +1 food in every square for the state-owned farm? I think you might be thinking of +1 food in every sea tile, but not every tile. If I am wrong I would be delighted, but I've got this nagging doubt that it is specifically sea tiles.
 
I would be interested in how she is getting +1 food in every square as well, as all I have been able to do is getting additional food from Coast, Sea, and Ocean tiles. You can get +1 trade from every tile, but not +1 food.
 
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