Biz you are just wrong in so many ways and I ll be a ncie guy and explain detailed:
turn timer:
I and other GOOD player will kind of allways NEED the full turn timer, optimising/microing a big empire just needs time, moving 20+ Units just needs time, moving 6+ workers just needs time.
So its not like GOOD player run the clock down for no reason ..
MAYBE the turn timer is too long for bad players who dont expand/build units/workers/ and micro - thats definatly not a desgin but bad player problem.
So with several GOOD players in a game, turn based d just multiplay the current run timer by number of players in game
A team turn based mode would be nice to have and kind of work but still double game times.
you're missing my point
nobody is taking civ 5 seriously with simul turns
nobody is taking civ 5 seriously with sequential + ultra long games
obviously thats your personal opinion, but I doubt u know how x mp players feel.
Even sp is kind of competetive, as you willl see if u open strat/GOTM/HOF Forum in here.
Now its obvious that mp is more competetive as sp.
So you are just wrong again.
civ 4 worked with simultaneous turns
civ 5 doesn't
stating something without any fact as discussion starter?
Actually the 2 games arent that much different.
Honestly, if u dont like civ5, or dont like civ5 mp or dont like civ5 competetive mp - just go to another thread ...
I think there is a crying thread in general forum