One issue that I have had with my own trick-counting system is that it really over-values the
Guilds and
Corporation techs by counting each guild and corporation as a separate trick. However, due to competition, players are not usually in a position to take advantage of all of these tricks.
I have also been counting the Special Building types (Temple, Monastery, Pantheon, Cathedral) as a single trick, as those buildings are also highly reliant on other factors (presence of religion, which might be on the other side of the globe). I have decided to apply this to guild headquarters and corporate stores, taking a page from the special building definition for corporate headquarters. No one should notice any actual gameplay changes, and if/when there are radical changes to guilds and corporations, this is a quick find-and-replace in the building XML.
1. Define
Guild Headquarters (SPECIALBUILDING_GUILD_HQ) as a separate building type from
Corporation Headquarters (SPECIALBUILDING_CORPORATE_HQ). Put
Guilds as a tech prerequisite on the special building definition. This results in giving a much better picture of what Guilds allows (before/after screenshots):
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Note: the only time SPECIALBUILDING_CORPORATE_HQ is ever used in game is allowing the Corporatist civic to build executives without the headquarters. Otherwise, headquarters status is determined by the
<FoundsCorporation> tag in the building definition, so the relationship is from the building to the corporation, not the other way around.
2. Move the
Corporation tech prerequisite from the individual Corporation Headquarters buildings definitions to the Special Building definition. This results in a single entry in the Corporation tech line. I am actually surprised this was not done in regular BTS, as this is how the tech prerequisites on the religious buildings are handled.
3. Define
Corporation Store (SPECIALBUILDING_CORPORATE_STORE) for all of the auxiliary corporate buildings, with
Corporation as a tech prerequisite. All Corporation Stores used to have Corporation as a tech prerequisite, but I removed it as being redundant. When I moved Corporation into the Industrial Era, I made Corporation no longer redundant, but I would prefer attaching the Corporation tech requirement to a special building definition. Corporation's Civilopedia entry changes like this:
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