potentially could directly copy some artref XML blocks from FF to save a lot of time (eg copy the block of Svartalfar artref xml then use those tags for Druchii, the same with Khazad to Dwarf, etc.)
For artrefs, remember that we had some pretty good art for human factions, greenskins, chaos tribes and elves in the old version of the mod. So its probably better to draw from the old Dark elves file than from Svaltar.
ive actually whittled down a lot of these bugs already
Great! I just wanted to say, I'm really impressed at the progress you're making, I'm excited as we closer to having a real version up and running.
Orlanth;
Some pythony things that would be really good if you could consider ironing out, while PL is bug-crunching and getting religion and magic working and RLAF is xml coding.
1. Wartats, iron/steel weapons, meteoric iron mechanics.
2. Eternal Army mechanic (immortality with only a probability of procing.)
3. Tomb King curse of nagash mechanic (or is that pure xml?)
4. Chaos dwarf temple of hashut effect (copy-paste + tweak from Illian temple?)
5. Senior captain promotion effect.
Many more I'm sure.