As a few of you guys know, I enjoy thinking up new ideas for civ's. One idea I've toyed around with is that of a sort-of "reverse Venice" that has reduced trade options, and beefed-up options for things like conquering cities and demanding tribute from CS's. You can see one version of that idea in my Hittites post (down there in the sig).
Now, one even more extreme option would be a civ that's permanently at war with other civilizaitons. It's hardly a new idea. Those of you who played Moo2 (or even--shudder--Moo3) should be familiar with the concept. I'm wondering how feasible such a civ would be. With the Hittites, I kinda backed down and figured they should be able to make trade routes to city-states, because there's not an alternative to trade routes for gold in the early game (except for the possibility of demanding tribute up front instead of sending that caravan).
I'm still pondering though, is there a way to make it effective and fun--at least for the sort of player who would enjoy such a thing? There are certainly plenty of folks who go the early-rush route, and effectively are perma-warred for the early part of the game, so I figure it must be. It's just a matter of making sure the uniques take up the slack left by lack of trade routes and diplomatic options.
Interested in any thoughts on the subject.
Now, one even more extreme option would be a civ that's permanently at war with other civilizaitons. It's hardly a new idea. Those of you who played Moo2 (or even--shudder--Moo3) should be familiar with the concept. I'm wondering how feasible such a civ would be. With the Hittites, I kinda backed down and figured they should be able to make trade routes to city-states, because there's not an alternative to trade routes for gold in the early game (except for the possibility of demanding tribute up front instead of sending that caravan).
I'm still pondering though, is there a way to make it effective and fun--at least for the sort of player who would enjoy such a thing? There are certainly plenty of folks who go the early-rush route, and effectively are perma-warred for the early part of the game, so I figure it must be. It's just a matter of making sure the uniques take up the slack left by lack of trade routes and diplomatic options.
Interested in any thoughts on the subject.