wetroofwoof
Chieftain
- Joined
- Sep 4, 2010
- Messages
- 32
I noticed there is more propensity for war and less DoFs when the map puts Civ's closer together. capitals within 10 tiles for instance. which occurs on standard pangea (wrong spell )
that sounds like a good ideaI suggest; in the next patch add a "Aggressive AI" option in the Advance Set-up Menu.
not everyone loves diplomacy, Some people like me who are warmongers , we love early wars.
In G&Ks, you KNEW which AI was going to declare on you, and precisely when, give or take 5-10 turns. I don't really see the surprise & excitement element there at all. I personally believe there's more of a element of surprise now.And if you say "Why don't you be the one to make DoW" ; its not cool if your the one who make DoW there is no surprise & exitement.
I usually play Immortal but I just tried dropping the difficulty to Emperor to see what all the fuss was about and oh my. Not only was there no early war, there was no war full stop. Not a single AI declaration from start to finish. The whole world was one giant ring of friendship.Immortal hasn't been effected Try playing a difficulty below that and i'm sure you'll be shocked
yeah, i know that, you know when somebody gonna DoW on you but, you don't know what turn it will be. would it be in the next 10 turns? would it be in the nest 5 turns would it be in the next turn?In G&Ks, you KNEW which AI was going to declare on you, and precisely when, give or take 5-10 turns. I don't really see the surprise & excitement element there at all. I personally believe there's more of a element of surprise now.
I usually play Immortal but I just tried dropping the difficulty to Emperor to see what all the fuss was about and oh my. Not only was there no early war, there was no war full stop. Not a single AI declaration from start to finish. The whole world was one giant ring of friendship.
Until turn 230, when I slaughtered everyone with nukes/bombers/xcoms.
I usually play Immortal but I just tried dropping the difficulty to Emperor to see what all the fuss was about and oh my. Not only was there no early war, there was no war full stop. Not a single AI declaration from start to finish. The whole world was one giant ring of friendship.
Until turn 230, when I slaughtered everyone with nukes/bombers/xcoms.
The fact I can win on Deity by turn 79, duel, Standard with Atilla speaks volumes at the AI's desire for early warfare.
They decide to do what is best for their advantages with happiness and city sprawl. My 79 turn game had the Netherlands pop up 3 cities by the time I pinched his capital.
I had a second deity game, tiny (2 vs 2 - my Ally contributed nothing but science which I didn't really use after getting my horse archers), standard. I won this by turn 95 and I had to take out two opponents. Admittedly it got tougher taking out the last person since they had swordsman and composite bows.
Maybe Atilla is just over-powered early game wars and it's extremely easy for him. But it's shown me the AI really doesn't see any bonuses in early game fighting.
Today Napoleon on Emperor hit me with a huge army of warriors, two catapults and a few archers without reason - he even was friendly when we made peace after I destroyed that army.
It really depends on who you spawn next to.
Did they war someone else?