I do disagree that Industrious relies more heavily on starting location than others. There are wonders throughout the game, and you're asking for trouble if you have your capital building wonders instead of Settlers, Workers, etc. Stone/Marble are good for many wonders in the game, not just the obvious early ones. Also, as I realized in a non-Industrious game last night, half-priced National Wonders is nothing to sneeze at, either. That's production saved in cities where you might not have good production but still want to put a National Wonder (I doubt anybody puts Oxford University in a city generating no commerce/scientist specialists).
Ok, this conversation is off-topic [and the other way i wanted it to go, I wanted to know which leaders everybody avoids playing with].
But you don't give an argument why you disagree with my point that industrious relies heavier than other traits on your starting location.
What you tell may be sort of correct, except i don't think it's half-priced wonders but more 75% priced. [It's +50% if im not mistaken]
So let's split my point into 2 parts:
1) The effect of the Industrious trait is influenced by your starting location [and quite heavy]
2) Other traits [except maybe phil. but for the same reason], are almost equally powerfull on any place.
- Agressive - don't matter where you at, you're gonna build your units / barracks anyhow, just find someone to battle with
- Protective, same thing. [stone has some influence for the walls]
- Creative, you're gonna border somebody somehow, borderpops etc, cultural victory, it doesn't really matter where you at for it to work. [Different maps change the idea but thats not the point].
- Financial - you can build cottages just about everywhere
- Expansive - this one i also prefer to start near some floodplains and with a happy resource nearby, but health is going to be a problem later almost for sure and cheap granaries and harbors (?) are always good.
- Imperialistic - find someone to battle with and you'll be all right
- Charismatic - same thing [stone has some influence cause if you can build stonehenge you really exploit this trait]
- Spiritual - location doesn't matter a thing.
- Organized - "" ""
- And last philosophical - it also relies somewhat on wonders but specialist do the trick as well.
Industrious gives you a shot at wonders without resources sure, but someone with the right resource has double that bonus.
So you remain with halfpriced forges, thats nice, but not more.
I rather have half priced courthouses, factories and lighthouses.
Or even granaries. Or theathers and libraries.
I don't mind you disagreeing but i'd like to see you prove me wrong.
Like i said in some other thread i have the theory that starting position is of an incredible influence on the rest of the game. When you look at the replay you can see that all the civs that did well had a good starting point. Industrial near marble for instance. And lot's of fertile space is always good of course, but you can set the barbarians on raging to counter this advantage a little.