Sturmgewher88mm
Kaiser
Beer.
Works for me... I play better if I'm tipsy rather than sober lol.
This
Beer.
Works for me... I play better if I'm tipsy rather than sober lol.
I have this shocking habit of not being aggressive enough! Only ever attack if a civ has attacked me previously, or I see a clear opportunity. In any case I rarely do so until I have dynamite.
This has always been my problems since I started playing CIV IV and V many years ago, and I cannot break this habit. I guess I am not strictly a warmongerer, but just building by itself is getting pretty boring. Also AI is quite poor in battle, and I still cannot DOW.
The problem is I can win on King but now trying Emperor and I think this incapability on my part, is holding me back. There is always one civ that runs away with wonders and science, even if next door to me I should be building up my army ready for attack
even if we are friends. Trouble is I never have a big enough army to do and on Emperor level money is tight even when trading for this.
Maybe I should stick at King. How would you suggest I solve this mental block? When
I am in a war I am Ok, it is starting one that gives me a problem.
I have this shocking habit of not being aggressive enough! Only ever attack if a civ has attacked me previously, or I see a clear opportunity................
The problem is I can win on King but now trying Emperor and I think this incapability on my part, is holding me back. There is always one civ that runs
I am in the same boat.
I had the exact same problem and found that specially with higher levels, I have to take out at least one neighbor to stand any chance of winning. Role play in to character. The world in BC was very different then now.
Huh, you are a bit too late on this, on Vanilla you could go swordmen rush, in g&K you could go crossbow rush. The earlier you can go war now in order to get some advantage is medieval, but waiting until artillery isn't a bad idea either. Both the new limits on gold/happiness and the absurd warmoner penalties makes warmongering more of a hassle than not.
That sounds exactly like how Greece should be playedI disagree with this - while massive conquest is indeed best kept to medieval or later, you can have some very advantageous wars early on. Declaring pretty much as soon as you meet an AI, grabbing a worker/settler or two sets them back big time and gives you a nice kick up (and helping you get to the best city sites without them being taken), while giving very small warmonger penalties even with those who've met you/your victim. Don't peace out unless you abosultely need to and you can use their cities/units as training for your CBs and with the damage you've caused them, its unlikely they'll be a threat.
Then you've got options: hurt them enough and they'll be happy to peace out by giving you a city or two (with no major warmonger penalties), or if you're after their capital conquer it (maybe have to wait for x-bows, but 3-4 range CBs can do the trick in complete safety) - as long as you don't wipe them out, the diplo hit shouldn't be too bad.
Doing this can be well worth it even in a "peaceful" game, giving you an extra city or two, more early workers, highly promoted units (useful for defence if someone comes after you later) and setting back an AI massively.
Now this is a part of the game I still don't understand......I can only assume that if the AI army falls below some threshold, they suddenly panic and want peace.....
Obviously DOW on Bismarck would not be a good idea, nor the others.
Therefore it was impossible to win this game despite being more aggressive, so I must be doing something else wrong, maybe in Diplomacy. Sigh. I also think Germany is overpowered.
Army 549000 but still 300,000 behind Bismarck. Obviously DOW on Bismarck would not be a good idea, nor the others.