Middle earth is comming to FFH2, not here yet but not too far off!.
WWhat is here is the map, with 2 types of game, the conventional build settlers and one here you dont, all the AI empires are set up and dont build new citys/regions, and you as Gondor start with 2 regions and 4 settlers to decide which parts of the map you want to settle and thats going to be it for settlers. To expand means taking somone down. Map itself is unlikly to change except for resource placement and or addition of new factions and regions. As isa lot of the art and sounds stuff.
Factions at present are:
Gondor/Bannor
Rohan/Hippus
Elves 2 types/ljosalfar
Cardolan and all independents/amurites
Mordor/calabim
Dunland/illians
Moria and Gundabad/clan of embers
Angmar/balseraphs
Easterling and Balcoth/grigori
Umbar/lanun
Harandor/malakim
Haradrim/doviello
Dwarves/khazad
Khand and Rhun/svartalfar
Created but not ported in are Angmar, Arnor and a further generic men civ. These will be added over xmas when the next version of FFh comes out and a more presentable version of Middle earth will arrive shortly therafter.
What ive done is tried to create all the units for each civ and port them into FFH, so ive a ton of units but not ported them all into ffh as ive used the same names as FFH and meerly replaced the files nif and dds so as to make best use of others hard work, ie i meerly copy paste my art onto their files, adjust tyhe animations to suit, rather than spend time adding in units, which ive forgotten how to do in any event!!, as FFH adds in more units i simply paste over the new looking middle earth ones.
I dont need posts telling me this units sword is pointing the wrong way or the shield wrong, this i know, this build is simply to get all the units in game and not showing a lack of head, or no graphics at all or the red blobs or lack of gloss dds etc and get me used to how to import units and asign them sounds, ect, the sounds are all there, just not all linked up. Horses are the latest thing im looking at how best to do so each faction has its own saddle cloth etc, just as each faction will have its own swords design and so on, this version is to see how to do it and get it in game.
What would help is views on what would make the game more ME themed, like help with cutomised resources, so a tower of Orthanc can be depicted in game, or minas tirith etc. Now that FFh is in a form that makes modding it a sensible process, my intent is to repalce everything to themed LOTR style.
So, links to downloads.
Filefront takes 9 hours to upload and the server can be rest and break the process so heres the maps for .34 and the xml changes, while i wait to see if the upload works fora full asset folder upload, will also load only the asset folder files that contain changes, so there will be a full assets folder download, or the 3 folders that contain changes that live in a full aset folder, art/sounds and a xml rar to repalce those folders in assets.
An example of a unit has been uploaded, itsa gondorian warrior along with his associated sounds for build, select and orders.
http://hosted.filefront.com/HannyIOW/
===========Edited due to time takeing to upload.=================================
Given up on a full upload and settled for the 3 folders that contain changes. There is as of 12/10 the assets1 folder, and the maps and the xml folder, anda sound folder. these replace the same in a standard FFH.
Now that .40 is about to be released ill port everything onto that with an installer.
WWhat is here is the map, with 2 types of game, the conventional build settlers and one here you dont, all the AI empires are set up and dont build new citys/regions, and you as Gondor start with 2 regions and 4 settlers to decide which parts of the map you want to settle and thats going to be it for settlers. To expand means taking somone down. Map itself is unlikly to change except for resource placement and or addition of new factions and regions. As isa lot of the art and sounds stuff.
Factions at present are:
Gondor/Bannor
Rohan/Hippus
Elves 2 types/ljosalfar
Cardolan and all independents/amurites
Mordor/calabim
Dunland/illians
Moria and Gundabad/clan of embers
Angmar/balseraphs
Easterling and Balcoth/grigori
Umbar/lanun
Harandor/malakim
Haradrim/doviello
Dwarves/khazad
Khand and Rhun/svartalfar
Created but not ported in are Angmar, Arnor and a further generic men civ. These will be added over xmas when the next version of FFh comes out and a more presentable version of Middle earth will arrive shortly therafter.
What ive done is tried to create all the units for each civ and port them into FFH, so ive a ton of units but not ported them all into ffh as ive used the same names as FFH and meerly replaced the files nif and dds so as to make best use of others hard work, ie i meerly copy paste my art onto their files, adjust tyhe animations to suit, rather than spend time adding in units, which ive forgotten how to do in any event!!, as FFH adds in more units i simply paste over the new looking middle earth ones.
I dont need posts telling me this units sword is pointing the wrong way or the shield wrong, this i know, this build is simply to get all the units in game and not showing a lack of head, or no graphics at all or the red blobs or lack of gloss dds etc and get me used to how to import units and asign them sounds, ect, the sounds are all there, just not all linked up. Horses are the latest thing im looking at how best to do so each faction has its own saddle cloth etc, just as each faction will have its own swords design and so on, this version is to see how to do it and get it in game.
What would help is views on what would make the game more ME themed, like help with cutomised resources, so a tower of Orthanc can be depicted in game, or minas tirith etc. Now that FFh is in a form that makes modding it a sensible process, my intent is to repalce everything to themed LOTR style.
So, links to downloads.
Filefront takes 9 hours to upload and the server can be rest and break the process so heres the maps for .34 and the xml changes, while i wait to see if the upload works fora full asset folder upload, will also load only the asset folder files that contain changes, so there will be a full assets folder download, or the 3 folders that contain changes that live in a full aset folder, art/sounds and a xml rar to repalce those folders in assets.
An example of a unit has been uploaded, itsa gondorian warrior along with his associated sounds for build, select and orders.
http://hosted.filefront.com/HannyIOW/
===========Edited due to time takeing to upload.=================================
Given up on a full upload and settled for the 3 folders that contain changes. There is as of 12/10 the assets1 folder, and the maps and the xml folder, anda sound folder. these replace the same in a standard FFH.
Now that .40 is about to be released ill port everything onto that with an installer.