Originally posted by kulade
I don't have either. Could someone tell me where to get them?
Originally posted by W.i.n.t.e.r
One simple question: Is there ever going to be a flicster version that allows larger storyboards??... because I do really need a way of transforming mine (277x277) into a proper civ 3 flc
Originally posted by W.i.n.t.e.r
actually the animation- at least when trying your wonderful SSB on Wyrmshadow's Bismarck was smaller than the box- just the frame (and with it the entire storyboard) got too large - of course one could return to copy-paste at this point- but is that really necessary ??
jimstarfire said:I have no clue if this is going into the right thread area or not...
I have created a new worker class (specialist) for civ 3 nilla 1.29F
but at the moment i am using the graphics from the standard worker, what i would like to do is use custom colors for the unit but it seems that no matter what i set the color to (in FLICster) when i merge the unit back together and run it in the game it always reverts to the civ specific color. any tips on ho i can change it so that (eg, the specialist is white while my civ color is blue)
thanks in advance and if this is in the wrong thread my appologies
btw love the FLICster program awsome job, easy to use, even brain dead monkey (like me) can use it.
This is an example of what NOT to do:Neomega said:THis is not really a FLICster specific question.... but, if you want the worker to be white, you'll have to re-do the palette, and not use any of the blue.
The Great Apple said:I think it would be easiest to do with flicster. Load up the animation in flicster, fiddle around in the viewer till it looks how you want it to look (white should be civ-colour 0). Then when you export, change the palette to civ-colour 0, or, if you set it in the viewer, current viewer palette. When it promps you to open a .fxm, press yes, then export to a .flc file.
This should turn all the civ-specific colour to whatever colour you chose (as shown in the viewer) for all civs.
The whole process would take about 30 seconds max per animation - much quicker then palette editing in a graphics program.