dot80
Emperor
OOC:
Spoiler :PROPERTY: Characters can own hexes, and gain income from them once every turn. There are two types of hexes, Parceled, and Wholesale. A Parceled Hex is divided into sections based on it's output, and each point of output (whether it be Food/Hammer/Commerce) can be owned by a different Player/NPC. And a Wholesale Hex is owned by one Player/NPC, who gets the entire output. Lower class NPCs/Players will demand Parceled Hexes, while upper class NPCs/Players will demand Wholesale Hexes. Food gives 1gpt, Hammers give 3gpt, and Commerce gives 5gpt. Tiles are named/bought/distributed based on rules set by players.
I have read through this and the entire opening post with its rules and so forth and found nothing that even indicates the original extra-constitutional tax which you have mentioned. I post the relevant section ( PROPERTY ) in spoilers above to point out the lack of tax, as you when I PMed you about the absence of the tax you are supposedly waiving for a time pointed to this section as the source of the tax.
As readers can see it says no such thing, it simply clarifies the following
- Characters can own hexes and gain income from them
- There are two types of owned of hexes
- The differences between the two types
- That npcs will demand a kind of hex dependant on their status
- The amount of drachmas one gets for each food, production and commerce point on a tile
- That tiles are, named, bouthg, distributed etc etc, based on player rules
The "taxes" he is referring to is the commerce income from the tiles, which I clarified earlier was just base tax income. I really need to update the rules with all the new information, and I will do that, along with all the other updates soon. (If not tonight, tomorrow night)