isnorden
Amnesiac Modder
Here are a few ideas that I wanted to add to my current modding project, although I'm not sure how to code them or whether they've been used before. (If they have, I'd like to locate a snippet of the relevant code to use in my mod. )
If anyone can help with one or more of these rules, I'll give them credit for contributing to the mod. Many thanks as usual!
- Allowing a ship unit to complete trade missions with coastal cities, as if they were Great Merchants (but not getting the other perks of that GP type).
- Allowing a civilization to spawn Great Merchants at a faster rate.
- Lowering the cost of Great Prophets, Inquisitors, and Missionaries by a certain percentage.
- Granting +1 Faith every time a unit with a different religion is killed.
- Giving Great Prophets from one specific civilization the ability to boost other units' combat stats (the same as a Great General; I intend to use this as part of a trait for a militaristic/religious civ).
- Making conversion attempts by foreign Missionaries and Prophets less effective.
- Letting a civilization research one specific technology at a faster rate. The way I want this rule to work, each civ could get the bonus for one particular tech that matches their history and culture--for instance, Greece might learn Philosophy 25% faster, while Egypt might learn Engineering 50% faster.
If anyone can help with one or more of these rules, I'll give them credit for contributing to the mod. Many thanks as usual!