Mmm...
negatives first:
CTD when I try to toggle the map grid.
"Floodplains" texture shows white instead of green, but it only shows on a slight angle towards the plot in question. Can't figure out this one.
Pink dots for the player's unit buttons (when active unit is offscreen). Buttons not ok or something wrong with the XML?
Native life threat buttons show earth animals (like panthers...). I mean the red blinking button that shows on the gamescreen if native life comes within range.
Ocean lattice looks too uniform. The same pattern repeats over and over again. Coastal lattice OTOH: :goodjobb:
No land lattice graphics yet? I see jungle instead.
Edges of plots show too clear on the gamescreen.
Positives:
Nice SMAC feel with the music, unit/facilities/tech buttons and such.
Terrain comes over quite convincing in general.
Good unit graphics. But perhaps the native "treeman" could be bigger to come on par with the player units. And a native life flag wouldn't harm instead of the deadhead flag.
Nice start on some of those new effects.
Lots of mysteries laying around on the first few games.
For instance, the Pentagon is nearby, but it stays ominous for way ingame till the proper tech is discovered.
I like the "geo"scan result when popping some of those monoliths.
The specialists let a base prosper.
Bugs?
I have discovered the proper tech, but can't build mines on that coal-like resource?
CTD for unknown reasons on turn 47. I *think* a road was just finished by a civil engineer on that coal-like resource.
Suggestions:
Use the SMAC displays for food, minerals and energy.
Put some sound on that zeppelin.
Switch probes with zeppelins. The probes look way more hightech then the zeppelins. Unless of course they are remnants of the ship's equipment stock and can't be reproduced at first.