I've finally played my turns - I promise to be faster next time.
After some pondering, I didn't set research on Iron Working yet. I don't think we need to go to war that quickly, and we can easily fight barbs with archers and spearmen. Instead, I set us on Mathematics on a
move to try to build the Hanging Gardens. Well, it got built on turn 58 by Harun al-Rashid, so then I switched us back to Iron Working after all. (Great Library on turn 41, Hanging Gardens on turn 58 - damn, I need to get used to these early wonder building dates!
)
At Paris, I'd like to discuss some micromanaging stuff. I don't have a good grasp on tile improvements yet, so I hope I can learn something here:
The worker was building a mine on the riverside hill when I opened the game, while my instinct would have been to farm it. Growth will be very slow later on, and while we have maritime food at the moment, I'm not sure we will be able to get it all the time. Or do you think the other tiles provide enough extra food for mines? I let the worker finish the mine though.
Having said this, I immediately contradict myself on the second last turn and started to build a trading post on the other hill:
The reasoning here is that this hill is not riverside and thus yields no gold, so during a golden age a trading post will generate an additional gold on top of the extra production which it otherwise would not get. And since golden ages seem to come a lot easier in this game and are relatively stronger than in Civ 4, I figured the trading post is worth it. Does this make sense, or is it
? The next player can cancel that order if he wants to, since only one worker turn would be lost.
But now let's get to the detailed turn report.
Turn 55: Orleans demands spices, finishes a worker and starts an archer. I love ranged units, which we lack.
Turn 56: Our northern warrior wins a decisive victory against a brute. Paris completes another warrior and starts a library.
Turn 57: Our wounded warrior wins another decisive victory against yet another brute in the north - yay! He gains a promotion, but I hold off choosing for now.
At Orleans, our new worker ignores the cattle, the wheat and the horses. Instead, I decide to spend 110 gold to buy the furs tile - at only 2 happiness, I think this has priority.
Turn 58: I switch Lyons to production focus to get the worker in 11 instead of 15 turns. We work only unimproved tiles there and are only at 1 happiness now, so growing doesn't make much sense at the moment.
This is also the turn where Harun completes the Ganging Gardens.
Turn 59: While our wounded warrior fortiheals on a hill, our second warrior from Paris arrives at the scene to relieve him.
Turn 62: Our scout, which after healing at Paris had moved southwest to scout the fog, has found Delhi...and a brute towing a worker. A wounded brute, to be precise:
...so I take the opportunity and do
not give Gandhi his worker back. I think we need him more urgently.
Paris completes the library and starts a spear, to protect our future archer. Our warrior attacks the barb camp for 5/3 (doing 5 damage, getting 3).
Turn 63: We destroy the barb camp. But on very sad other news, we are no longer allies with Venice, our supplier of fresh seafood!
We lack the money right now to buy them again.
Turn 65:
On my last turn, the worker at Orleans is finished with improving the fur and our happiness increases. The question is what to improve next: Cow, wheat or horses?
We have some happy room to grow again, but not much. I think we should go for the wheat next, which besides food also gives a hammer and a gold. The worker has been ordered to build a pasture on the cows this turn because this doesn't lose a worker turn while moving to the wheat (same micromanage trick as it often worked in Civ 4).
If we really want to improve the wheat or the horses next, the next player should interrupt the worker next turn!
In addition, our wounded warrior in the north has won another decisive victory against a barb archer. He is at 1 (2?) health. I don't see another barb unit at the moment, but in case the next player fears for the warrior's life against attacks from the fog, you can take the insta-heal promotion before ending the turn if you want.
Roster:
Arathorn -> UP NOW
Corbeau -> on deck
ThERat
Jaffa Tamarin
Kylearan -> just played