Turnset Report: 1000bc - 750bc
Since no strategic input was given, my long term plans stand as outlined earlier: rush for Gunpowder using a Great Scientist, and save up our social policies for a sprint up the Rationalism tree. After looking at the save, an additional Secret Project takes form...
I settle Troyes in place as our new northern city. It begins construction of a Granary; Troyes has the tiles to be an amazing production city, but food will be in short supply after the Deer are claimed.
In between turns, Caesar declares war:
He moves two Warriors and an Archer towards Orleans. This isn't particularly scary; our military is scattered, but our Spearman (fresh from mopping up the now-empty barbarian encampment) will move to assist. We should have no trouble holding Orleans.
Philosophy was predicted. What wasn't predicted was the extra Warrior that just appeared as part of the invasion force. That worries me enough to purchase an Archer to garrison Orleans. The city engages in a rather one-sided archery duel with Caesar's Archers that are stationed without cover on the open plains.
Then
gets real.
Another Warrior
and Archer appear out of the fog. Our ranged forces wipe out Caesar's first Archer, but the best that our Spearman can do is move to slow down the encirclement of Orleans. This is important: a surrounded city will be hammered into submission before it's health regeneration and bombardment wear down the defenders. We have no good solution to the second Roman Archer though. All hopes rest on our defensive terrain:
Defensive terrain only goes so far. Our Spearman inflicts major damage before dying, and our Archery finishes an ill-protected Warrior, but the enemy completes his encirclement of Orleans:
Masonry comes in:
Yeah, I'd definitely be happier if Orleans' walls had already risen. Unfortunately, it costs 500 gold to rush-buy walls from scratch - utterly impossible, even without having bought an Archer earlier.
The enemy attack hammers Orleans' defense, though we dish out pain in turn. Our bombardment kills both enemy Warriors south of the river, but in the following turn the enemy Archer brings Orleans down to minimum HP and Ceasar still has one injured Warrior ready to act...
Ouch. Still, our northern Warriors are en route and arrive on the scene in time to catch the enemy out of position, hammering the Roman Archers:
Unfortunately the Archers pull a full-heal promotion out of their posteriors, turning them from easy kills into the anchor of the Roman line. We kill their warrior with our hopelessly over-committed Warrior, and pull our second Warrior back. As predicted, we lose our suicide Warrior. The battle for Orleans is over:
Roman Losses:
4 Warriors
1 Archer
French Losses:
1 Warrior
1 Spearman
1 Archer
Orleans
With the arrival of Construction, it's time to take stock of the situation. I've kept several projects underway while the battle for Orleans raged, and they are beginning to bear fruit.
First, Paris retooled from maximum growth to maximum production, with the exception of a single scientist specialist working towards our Gunpower Great Scientist. Paris can crank out one military unit every 5-6 turns, and our first capital-trained Spearman is already on the move east.
Second, we have the beginnings of a military road system reaching from Paris towards the eastern front. With the arrival of Construction, the resulting bridge means that the river is no longer a barrier to east-west travel. I have also begun construction of a road linking Lyon and Paris as a security measure and future trade route. The latter is particularly significant in light of my Secret Project:
Ladies and gentlemen, we have a Settler. The possibilities are endless, for our explorers have been busy down south:
I like the AI's suggested city location. It'd give us access to Dyes, and cut Ghandi off from further expansion. We'll probably want to kill him off sooner or later, so slowing him down in the meantime seems perfectly acceptable to me.
Imperial overview and demographics:
Note that our industrial production is still at the top even after losing Orleans. With our standing armies having fought to mutual annihilation (the military advisor claims our current armies are equal in strength), we ought to be able to outproduce Caesar - and our economic and tech bases are both vastly superior to his. The war's outcome is a foregone conclusion, despite the Battle of Orleans; the only question is how much damage Caesar can do before he falls.
With that in mind though, retaking Orleans is a priority because it has Iron. If we can deny Caesar access to Iron, we deny him access to his national units and he'll die that much easier.
And yes, I do believe that we should wipe him out. I've been slow on the Iron hookup in the north, since I initially thought that I could hold Orleans fine, but our industry combined with our plentiful Iron supply gives us a window in which to wipe out one or two neighboring civilizations.
The tech path is open, but I still like the Gunpowder plan. If we were quick with the swordsman conquests, we might hit Musketeers just in time to roll on towards Arabia. Caesar has put me in a vindictive mood.
Oh, and we crossed the cultural threshhold for a social policy when we lost Orleans. I've not picked a policy; I don't think there are any options more beneficial than saving up for Rationalism.
Roster:
Arathorn
Corbeau -> just played
ThERat -> UP NOW
Jaffa Tamarin -> on deck
Kylearan